Just set your homepoint in Limsa and take the ferry to Vesper Bay.I didn't care about money and others didn't as well we just wanted to get though the story quests. The game sends you back to Horizon like every other quest during some parts of the story. I and a lot of other people got so sick of traveling from Horizon to Vesper Bay just to get to the Waking Sands that we all questioned why there wasn't just an aetherctye in Vesper Bay. If new players had to travel from the somewhere in the Shroud or La Noscea back to Gridania and Limsa respectively take an airship back to Ul'dah then travel west to Vesper Bay then travel all the way back to their location to continue their quest then to only have to head back to Horizon again in a few quests there would be so much rage. That's not enjoyable that's just tedious.
That works if you had a homepoint but if the athercytes were down you wouldn't have a homepoint to travel back to so they would still need to travel to Limsa pay to go to Vesper Bay, pay to go back to Limsa(or walk back) then travel back to where they were questing. Still a lot of tedious traveling for new players.
Indeed, the main story was written with all the teleporting in mind. I'll always prefer one big journey to 10 fetch quests that end up taking the same amount of time though. :/I didn't care about money and others didn't as well we just wanted to get though the story quests. The game sends you back to Horizon like every other quest during some parts of the story. I and a lot of other people got so sick of traveling from Horizon to Vesper Bay just to get to the Waking Sands that we all questioned why there wasn't just an aetherctye in Vesper Bay. If new players had to travel from the somewhere in the Shroud or La Noscea back to Gridania and Limsa respectively take an airship back to Ul'dah then travel west to Vesper Bay then travel all the way back to their location to continue their quest then to only have to head back to Horizon again in a few quests there would be so much rage. That's not enjoyable that's just tedious.
Yar.
I would flat out quit if teleporting was removed. Too many quests have you running laps around the world as-is, along with almost every event. Auto-run + alt-tab doesn't make for a fun game.
Questing is like participating in an Old Spice Commercial - Talk to me, talk to him, talk to me, talk to him, Now Talk To Me...Sadly, you are not done, back to him, look there, its that mob I never liked, back to me, back to him...I'm in the Waking Sands.
But where would we return to when we die?!
SE should let mobs take over certain spots like camps if enough / certain FATEs fail, like when all the Aevis are swarming Dragonhead, players should then have to take back the camp by fighting the mobs off before anyone on the server can teleport to or from there, or use the amentities, could also increase the number of adds around the camp and have other damaging effects to the other areas of the map
Not a fan of this idea, as I travel between all three main city-states multiple times a day, depending on what I am doing. If it took that much effort to travel between them, I would probably do one or two things a day and then not play until I felt like traveling again, which could take a while. I think SE would end up losing subs.
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