Page 6 of 10 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 100

Dev. Posts

Hybrid View

  1. #1
    Player

    Join Date
    Feb 2013
    Posts
    4,206
    Actually, it may happen. Spoilers incoming :
    At the end of storyline, we saw Hydaelyn corrupted so we could expect a problem with Aetherites in the future
    (0)
    Last edited by uryell; 02-20-2014 at 09:59 PM.

  2. #2
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by uryell View Post
    Actually, it may happen. Spoilers incoming :
    At the end of storyline, we saw Hydaelyn corrupted so we could expect a problem with Aetherites in the future
    a little wrong.

    that was zodiark we saw, both hydaelyn and zodiark are visually similar.


    idc to be honest. i have played games with fast travel, i have played games without.

    i would rather get rid of df though, or make it so it affects each dungeon individually rather than being a menu you can bring up at will.
    (1)

  3. #3
    Player

    Join Date
    Feb 2013
    Posts
    4,206
    Quote Originally Posted by saber_alter View Post
    a little wrong..
    Are you sure about it ? It seems to me that ascians want to revive the dark deity Zodiark but it's not here yet..

    /10characters
    (0)

  4. #4
    Player
    Tule's Avatar
    Join Date
    Aug 2013
    Posts
    232
    Character
    Tule Lycoris
    World
    Excalibur
    Main Class
    Conjurer Lv 61
    Would love this. Would prefer limited aetherytes existed. So basically like XI outposts. Like each major city kept theirs, mor dohna, and maybe like 1 area in each city region.
    (0)

  5. #5
    Community Rep Bayohne's Avatar
    Join Date
    Mar 2011
    Posts
    1,713
    Looking at the idea being suggested, a fun way to get users to explore the world more without the use of Aether travel, I just wanted to say that we are looking into more content focused on getting players out and about.
    You can imagine that Treasure Maps were created as the first idea in this vein and we're currently thinking about how to expand on that idea!
    (68)
    Matt "Bayohne" Hilton - Community Team

  6. #6
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Bayohne View Post
    Looking at the idea being suggested, a fun way to get users to explore the world more without the use of Aether travel, I just wanted to say that we are looking into more content focused on getting players out and about.
    You can imagine that Treasure Maps were created as the first idea in this vein and we're currently thinking about how to expand on that idea!
    yes please, more open world content!

    Not everything needs to be instanced

    More HNMs with actual drops (gear and crafting items) , overworld end game content <3
    (13)

  7. #7
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Bayohne View Post
    Looking at the idea being suggested, a fun way to get users to explore the world more without the use of Aether travel, I just wanted to say that we are looking into more content focused on getting players out and about.
    You can imagine that Treasure Maps were created as the first idea in this vein and we're currently thinking about how to expand on that idea!
    Add hortizonal progression type content to open world content like expand on the concept of a new type of materia tier which boost a jobs ability or add enhancements to them. Add rare item drops which crafter's need to be able to attach materia for end gear to unlock/equip slot's not just str,vit etc. but cure potency +5% as example. I hate to a point of the vertical progress on gear we need some horizontal progression on the side and crafters should be the ones to provide it if we cannot be the source of top end gear. Instead of getting rid of that old gear for the fresh new gear have it where the crafters could fuse the old gear into the new version with certain rare item to give the new version a % buff to new gear. Just my thoughts on it at least lol
    (3)

  8. #8
    Player
    Calevr's Avatar
    Join Date
    Mar 2011
    Posts
    141
    Character
    Z'arese Tjinou
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Bayohne View Post
    Looking at the idea being suggested, a fun way to get users to explore the world more without the use of Aether travel, I just wanted to say that we are looking into more content focused on getting players out and about.
    You can imagine that Treasure Maps were created as the first idea in this vein and we're currently thinking about how to expand on that idea!
    I would like to throw in a request for more open world content that requires a small group to complete. The Hunting logs were great fun at launch as I could find players easily to group with and challenge the higher level enemies. More content that delivers this kind of experience would be great! Ta!
    (1)

  9. #9
    Player
    Sagittarian's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    868
    Character
    Nesshin'na Kasai
    World
    Malboro
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Bayohne View Post
    Looking at the idea being suggested, a fun way to get users to explore the world more without the use of Aether travel, I just wanted to say that we are looking into more content focused on getting players out and about.
    You can imagine that Treasure Maps were created as the first idea in this vein and we're currently thinking about how to expand on that idea!
    Just going to throw out my ideas:
    • Chocobo races
    • Capturing images of certain things for the newspapers
    • Group event requiring multiple triggers around the map to be tripped within seconds of each other
    • Moogle chase! - either an actual chase or a teleporting moogle that is similar to the group trigger idea
    • Moogle hunt - I already see other players who will camp out somewhere inaccessible/hidden and do a shout offering gil to anyone who can find them
    (1)


  10. #10
    Player
    Gwaeron's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    202
    Character
    Gwaeryn Wenyan
    World
    Omega
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Bayohne View Post
    we are looking into more content focused on getting players out and about.
    You can imagine that Treasure Maps were created as the first idea in this vein and we're currently thinking about how to expand on that idea!
    Please bring back faction leves and caravan. They were open world and didn't suck, why were they even removed?
    (3)

Page 6 of 10 FirstFirst ... 4 5 6 7 8 ... LastLast