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  1. #1
    Player
    WHS's Avatar
    Join Date
    Dec 2011
    Posts
    610
    Character
    Lord Rulkar
    World
    Hyperion
    Main Class
    Thaumaturge Lv 60

    PS4 Version 38Gigs? Whoa really?

    I know the ps4 has some new features being added to the client like remote play, the ability to stream, and keyboard/mouse support. But, aren't those features already built into the ps4 anyways?

    The pc client is 9.74GB and the ps3 is little under that in size. Why or better still what is the ps4 needing 38GB for?

    I know nothings been said yet just wondering what your ideas might be. Reasonable guess as to why?

    Also any dev or community rep response would be helpful. Not that the size matters much but it be nice to know. I'm still excited for this weekends beta but curious none the same.
    (1)

  2. #2
    Player
    TurboSol's Avatar
    Join Date
    Sep 2013
    Location
    Limsa-Lominsa
    Posts
    192
    Character
    Choptimas Prime
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    ..I downloaded the ps4 beta client last night at just shy of 11gb...
    (2)

  3. #3
    Player
    Pseudopsia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,078
    Character
    Kare Ruhts
    World
    Gilgamesh
    Main Class
    Archer Lv 57
    Quote Originally Posted by TurboSol View Post
    ..I downloaded the ps4 beta client last night at just shy of 11gb...
    That sounds about right since it includes some patches.
    (0)

  4. #4
    Player
    TokyieRage's Avatar
    Join Date
    Jan 2012
    Location
    Ul'Dah
    Posts
    218
    Character
    Tokyo Jack
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Yeah, thankfully its compressed really well cause the download was only like 10gb. It seems to be a trend with this next gen consoles, BF4 is 40 gb, Assassins creed is 24gb. But a bigger filesize for the most part is usually a good thing in terms of quality.

    Edit:

    Quote Originally Posted by TurboSol View Post
    ..I downloaded the ps4 beta client last night at just shy of 11gb...
    The download is 11gb, but the data is compressed and is unpacked during the installation process. If you click the options button and go to information its 38gb.
    (0)

  5. #5
    Player
    KupoNuts's Avatar
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    Oct 2013
    Posts
    177
    Character
    Tyri Lockhart
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    Hoping it means DX11 soon.
    (5)

  6. #6
    Player
    Pseudopsia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,078
    Character
    Kare Ruhts
    World
    Gilgamesh
    Main Class
    Archer Lv 57
    Quote Originally Posted by KupoNuts View Post
    Hoping it means DX11 soon.
    Nope, it's delayed even longer. Now DX11 is coming with next expansion sometime after China release this summer.
    (0)

  7. #7
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Pseudopsia View Post
    Nope, it's delayed even longer. Now DX11 is coming with next expansion sometime after China release this summer.
    Source for this? I haven't read anything about this at all.
    (1)

  8. #8
    Player
    Pseudopsia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,078
    Character
    Kare Ruhts
    World
    Gilgamesh
    Main Class
    Archer Lv 57
    http://www.reddit.com/r/ffxiv/commen...naoki_yoshida/

    However, this coming summer we plan to release the game in China and after that we have plans for an expansion pack so when we finish those, we will be looking to complete the DirectX milestone. With that in mind, after we successfully launch A Realm Reborn in China and begin work on the expansion pack – I believe that around that time that we may be able to speak more about the DirectX 11 client for Windows.
    (3)
    Last edited by Pseudopsia; 02-20-2014 at 02:27 AM.

  9. #9
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Thanks! I missed that one.
    (0)

  10. #10
    Player
    Johnist's Avatar
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    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    C'mohn Nunh
    World
    Coeurl
    Main Class
    Lancer Lv 60
    Quote Originally Posted by KupoNuts View Post
    Hoping it means DX11 soon.
    From reddit post: http://www.reddit.com/r/ffxiv/comments/1xt5fz/ps4_media_tour_interview_with_naoki_yoshida/
    GE: Having just played the PS4 version of the game, we noticed that the graphics quality looked much better than the previous PS3 version– the number of NPCs and players that could be displayed at one time was much higher, the field of view was much better – with the graphics being much better with this iteration of the game, we were wondering about the DirectX 11 version of the game? Perhaps if you can give us a time frame or maybe an idea of what we can expect from the DirectX 11 version of the game?

    Yoshida: With respect to the Windows DirectX version of the game, of course we have made some preparations for a DirectX version. We’ve been developing the PlayStation 4 version which runs on 64 bit hardware and because of that work, the Windows 64 bit version is done. However, this coming summer we plan to release the game in China and after that we have plans for an expansion pack so when we finish those, we will be looking to complete the DirectX milestone. With that in mind, after we successfully launch A Realm Reborn in China and begin work on the expansion pack – I believe that around that time that we may be able to speak more about the DirectX 11 client for Windows. But don’t worry! We are definitely making progress on that project. (laughs)

    As far as what to expect from the DirectX 11 client, it is my policy that we don’t do anything to change the gameplay experience from one platform to another. While DirectX 11 will provide a graphical advantage for some players on newer hardware, there really are no changes in gameplay for someone with older hardware vs newer hardware. However, in terms of graphics there may be a large jump in graphics quality – the whole engine and the rendering pipeline is completely different. The way shaders work, the way polygons are rendered, water effects, mirroring affects, or objects getting wet – they all work a bit differently on the new version for DirectX and will be updated for the DirectX 11 client. So for players who are more discerning of graphic quality – they will most likely notice. But it will not change the gameplay at all, and I’d like to make it so that it is simply another option you can select.
    So it doesn't appear that the DX11 will be before the end of this year at the earliest or probably spring next year.
    (0)

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