If you can't figure out for yourself why this would be a bad idea, and why it would be so unfitting in the type of game that ARR is, then I can't help you.
If you can't figure out for yourself why this would be a bad idea, and why it would be so unfitting in the type of game that ARR is, then I can't help you.
That's an intense over reaction you've got going on there.
I think an in-game tool that provides *accurate* numbers would be fantastic. If you find yourself getting harassed for putting out sub-par damage, instead of saying that people point out your under performance why not ask them if they know what you should be doing to improve? Why not check out the Damage role forums some day? There's usually a topic on the first page talking about whatever class it is you may play. The toxic environment isn't just caused by players lording over people that don't know how to play well -- the players that don't know how to play their class properly and freak out when you offer them any guidance are part of the issue too.
I know, I know -- you like just spamming fire III because big numbers. It's still wrong.
This is a great example of why a parser is useful.
It isn't a bad idea. If the numbers were built into the game, then people would know where they stand. What ever happened to wanted to do well? What's so wrong with seeing that you aren't doing well and feeling a drive to do better? Are people actually happy with being the bottom of the barrel?
Last edited by Xaphire; 02-20-2014 at 01:34 AM.
Personally, there already is an in-game damage parser.
When the final boss dies, that means the DPS was satisfactory. :3
"Ul'dah can keep their dusty markets, and their streets paved in silver and gold.
Limsa Lominsa keep your pirates, and your ships covered in musty mold.
My loyalty lies with Gridania, with the Moogles and the tree spirits of old." -The Forky Conjurer
Any game that has dps checks on fights should have a parser to help people better their own play and to help teams build effective combinations for fights. If this was a puzzle game with dps as a side focus than, yes, I could understand the clamor for not having a parser, but it is not. The players who always vehemently stand against parsers can play with people who do not value the feedback they give, but there is no reason to deny the whole community a parse because you are afraid of being called out for being sub par.
This is true of easy content. It was important to know who was pulling their weight and who wasn't when we were progressing through coil in average item levels of 60-65. The use of them also helped find meaningful number for gear choices to maximize output.
What about a personal parser for each player that shows them their own DPS, but you can check or uncheck it to share with your Group, FC, or Alliance at will?
It's quite clear that no one would EVER use a parser to check their own dps and try to work out how to improve it.
Parsers are obviously just there so you can ridicule other people with low dps.
Obviously.
I agree, as it stands now from a personal point of view the segregation already is happening. Open your party finder, what do you see?
"Experienced players only..."
iLvl requirements well above the required or necessary.
It's mostly passive aggressive elitism alongside the obvious elitists.
I would personally like an in game dps read out in detail because I like to improve myself, but have nothing for comparative data. I will probably leave this game if the UI ends up bloated like WoW.
I'm supportive of certain UI graces from third parties, but in WoW it got so bad if you didn't use xx add on then your pve/pvp experience was at a disadvantage of someone who did. It then becomes less about player skill, but who has the right add ons doing the work for them.
Really. It will do nothing else? There are actually legitimate uses for parsers, you should know, including monitoring the efforts of your damage dealers during a dps check to better target improvements, post-fight analyses of damage done to the raid paired with healing done to keep track of overheals and assist in better timing preparatory spells, having an easy-access record of what exactly killed someone and by how much, and more.
Blame the people who use the tool badly, not the tool.
^That one, too!
Eh? Why?
Last edited by Naunet; 02-20-2014 at 02:07 AM.
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