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  1. #1
    Player
    Seig345's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    995
    Character
    Seigyoku Cypher
    World
    Sargatanas
    Main Class
    White Mage Lv 66
    Personally, there already is an in-game damage parser.

    When the final boss dies, that means the DPS was satisfactory. :3
    (16)
    "Ul'dah can keep their dusty markets, and their streets paved in silver and gold.
    Limsa Lominsa keep your pirates, and your ships covered in musty mold.
    My loyalty lies with Gridania, with the Moogles and the tree spirits of old." -The Forky Conjurer

  2. #2
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
    Posts
    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Seig345 View Post
    Personally, there already is an in-game damage parser.

    When the final boss dies, that means the DPS was satisfactory. :3
    Some people want to know who wasn't pulling their weight when the final boss doesn't die so the issue can be fixed.
    (1)

  3. #3
    Player
    Xaphire's Avatar
    Join Date
    Aug 2013
    Posts
    213
    Character
    Aeonna Calvados
    World
    Ultros
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Seig345 View Post
    Personally, there already is an in-game damage parser.

    When the final boss dies, that means the DPS was satisfactory. :3
    This is true of easy content. It was important to know who was pulling their weight and who wasn't when we were progressing through coil in average item levels of 60-65. The use of them also helped find meaningful number for gear choices to maximize output.
    (0)