Personally, there already is an in-game damage parser.
When the final boss dies, that means the DPS was satisfactory. :3
Personally, there already is an in-game damage parser.
When the final boss dies, that means the DPS was satisfactory. :3
"Ul'dah can keep their dusty markets, and their streets paved in silver and gold.
Limsa Lominsa keep your pirates, and your ships covered in musty mold.
My loyalty lies with Gridania, with the Moogles and the tree spirits of old." -The Forky Conjurer
This is true of easy content. It was important to know who was pulling their weight and who wasn't when we were progressing through coil in average item levels of 60-65. The use of them also helped find meaningful number for gear choices to maximize output.
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