Page 2 of 7 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 61
  1. #11
    Player
    KenzieLynch's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    349
    Character
    Kenzie Lynch
    World
    Leviathan
    Main Class
    Archer Lv 50
    If you can't figure out for yourself why this would be a bad idea, and why it would be so unfitting in the type of game that ARR is, then I can't help you.
    (1)

  2. #12
    Player
    Xaphire's Avatar
    Join Date
    Aug 2013
    Posts
    213
    Character
    Aeonna Calvados
    World
    Ultros
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Surian View Post
    I hate being able to see how I performed compared to others. Trying to maximize my own performance shouldn't be a concern at all. People that tell me I did poorly should die
    That's an intense over reaction you've got going on there.

    I think an in-game tool that provides *accurate* numbers would be fantastic. If you find yourself getting harassed for putting out sub-par damage, instead of saying that people point out your under performance why not ask them if they know what you should be doing to improve? Why not check out the Damage role forums some day? There's usually a topic on the first page talking about whatever class it is you may play. The toxic environment isn't just caused by players lording over people that don't know how to play well -- the players that don't know how to play their class properly and freak out when you offer them any guidance are part of the issue too.

    I know, I know -- you like just spamming fire III because big numbers. It's still wrong.

    Quote Originally Posted by Mcshiggs View Post
    Sound logic
    This is a great example of why a parser is useful.

    Quote Originally Posted by KenzieLynch View Post
    If you can't figure out for yourself why this would be a bad idea, and why it would be so unfitting in the type of game that ARR is, then I can't help you.
    It isn't a bad idea. If the numbers were built into the game, then people would know where they stand. What ever happened to wanted to do well? What's so wrong with seeing that you aren't doing well and feeling a drive to do better? Are people actually happy with being the bottom of the barrel?
    (7)
    Last edited by Xaphire; 02-20-2014 at 01:34 AM.

  3. #13
    Player
    Seig345's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    995
    Character
    Seigyoku Cypher
    World
    Sargatanas
    Main Class
    White Mage Lv 66
    Personally, there already is an in-game damage parser.

    When the final boss dies, that means the DPS was satisfactory. :3
    (16)
    "Ul'dah can keep their dusty markets, and their streets paved in silver and gold.
    Limsa Lominsa keep your pirates, and your ships covered in musty mold.
    My loyalty lies with Gridania, with the Moogles and the tree spirits of old." -The Forky Conjurer

  4. #14
    Player
    Iymala's Avatar
    Join Date
    Aug 2013
    Posts
    120
    Character
    Iymala Vayle
    World
    Cactuar
    Main Class
    Conjurer Lv 53
    Any game that has dps checks on fights should have a parser to help people better their own play and to help teams build effective combinations for fights. If this was a puzzle game with dps as a side focus than, yes, I could understand the clamor for not having a parser, but it is not. The players who always vehemently stand against parsers can play with people who do not value the feedback they give, but there is no reason to deny the whole community a parse because you are afraid of being called out for being sub par.
    (1)

  5. #15
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
    Posts
    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Seig345 View Post
    Personally, there already is an in-game damage parser.

    When the final boss dies, that means the DPS was satisfactory. :3
    Some people want to know who wasn't pulling their weight when the final boss doesn't die so the issue can be fixed.
    (1)

  6. #16
    Player
    Xaphire's Avatar
    Join Date
    Aug 2013
    Posts
    213
    Character
    Aeonna Calvados
    World
    Ultros
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Seig345 View Post
    Personally, there already is an in-game damage parser.

    When the final boss dies, that means the DPS was satisfactory. :3
    This is true of easy content. It was important to know who was pulling their weight and who wasn't when we were progressing through coil in average item levels of 60-65. The use of them also helped find meaningful number for gear choices to maximize output.
    (0)

  7. #17
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    What about a personal parser for each player that shows them their own DPS, but you can check or uncheck it to share with your Group, FC, or Alliance at will?
    (5)

  8. #18
    Player
    Miitan's Avatar
    Join Date
    Aug 2013
    Posts
    277
    Character
    Puchichi Puchi
    World
    Odin
    Main Class
    Marauder Lv 60
    It's quite clear that no one would EVER use a parser to check their own dps and try to work out how to improve it.

    Parsers are obviously just there so you can ridicule other people with low dps.

    Obviously.
    (6)

  9. #19
    Player
    Karnyboy's Avatar
    Join Date
    Nov 2013
    Posts
    433
    Character
    Sigmund Felsword
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    I agree, as it stands now from a personal point of view the segregation already is happening. Open your party finder, what do you see?

    "Experienced players only..."
    iLvl requirements well above the required or necessary.

    It's mostly passive aggressive elitism alongside the obvious elitists.

    I would personally like an in game dps read out in detail because I like to improve myself, but have nothing for comparative data. I will probably leave this game if the UI ends up bloated like WoW.

    I'm supportive of certain UI graces from third parties, but in WoW it got so bad if you didn't use xx add on then your pve/pvp experience was at a disadvantage of someone who did. It then becomes less about player skill, but who has the right add ons doing the work for them.
    (0)

  10. #20
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Surian View Post
    Because there's no point to it. You can judge by someones gear if they can potentially put out enough damage or not. Actually being able to measure that will do nothing short of shunning people or having it be used as a reason to attack or exclude people.
    Really. It will do nothing else? There are actually legitimate uses for parsers, you should know, including monitoring the efforts of your damage dealers during a dps check to better target improvements, post-fight analyses of damage done to the raid paired with healing done to keep track of overheals and assist in better timing preparatory spells, having an easy-access record of what exactly killed someone and by how much, and more.

    Blame the people who use the tool badly, not the tool.

    Quote Originally Posted by Miitan View Post
    It's quite clear that no one would EVER use a parser to check their own dps and try to work out how to improve it.
    ^That one, too!

    Quote Originally Posted by Miitan View Post
    Oh dear, are you from the US?
    Eh? Why?
    (1)
    Last edited by Naunet; 02-20-2014 at 02:07 AM.

Page 2 of 7 FirstFirst 1 2 3 4 ... LastLast