I have a thread in the General Discussion section about this topic and what I'd like to see change http://forum.square-enix.com/ffxiv/t...please-read%29
(In General Discussion it's a little more noticeable than in the tanking forums)..
I have a thread in the General Discussion section about this topic and what I'd like to see change http://forum.square-enix.com/ffxiv/t...please-read%29
(In General Discussion it's a little more noticeable than in the tanking forums)..
I <3 Awareness. Enemy critical attacks happen with some frequency, or maybe I just notice them more since I started using Awareness regularly. It's not super amazing or anything, but it is one of those lesser CDs (like Foresight and Featherfoot) that you can rotate throughout a battle. It's not as good on Warrior due to shorter duration, that doesn't stop me from using it though. I'd take Awareness (and/or another minor mitigation CD) over 10 more weaponskills.
Not sure if they fixed it but I think people's major problem with awareness is it also stops critical heals, this is especially a pain for SCH's as it means no super shield from adloquium.I <3 Awareness. Enemy critical attacks happen with some frequency, or maybe I just notice them more since I started using Awareness regularly. It's not super amazing or anything, but it is one of those lesser CDs (like Foresight and Featherfoot) that you can rotate throughout a battle. It's not as good on Warrior due to shorter duration, that doesn't stop me from using it though. I'd take Awareness (and/or another minor mitigation CD) over 10 more weaponskills.
I'd like to see Warrior really do more with active mitigation. I'd like to see inner beast be shorter in duration, but mitigate more and be up more often, then I would feel that they were just perfect.
Something like, mitigate 30pct, last for 3 seconds, take 3 of 5 stacks, so a quick combo will let it be up again, before you have to go through all 5 stacks again.
No.. It's really find the way it is. Off GCD would be the best thing for IB, however, I have some reservations on the animation delay that occurs with other skills, so I'm not really 100% for oGCD.I'd like to see Warrior really do more with active mitigation. I'd like to see inner beast be shorter in duration, but mitigate more and be up more often, then I would feel that they were just perfect.
Something like, mitigate 30pct, last for 3 seconds, take 3 of 5 stacks, so a quick combo will let it be up again, before you have to go through all 5 stacks again.
Everything is tuned around the 20 second time frame for the current IB, changing durations/stacks required, etc would really throw that off.
If nothign else, I see no reason why we should have to blow the entire stack to do mitigation. Our major defensive buff only lasts a few seconds and we can only do it again after what, 8 other GCDs? It's a tough position to put a class in, especially for someone learning new content.
As tanks, we know these mobs typically do the same thing, every time in each phase, repeatedly until dead. Most of this game is just memorization of repeated mechanics and I just feel that WAR would be a lot more friendly if we didn't have to blow all of our stacks for our mitigation.
I say 3 of 5 stacks for IB use would be perfect. It still leaves us in a position where we can't hit IB again, right away, but we could easily use it again if we needed to with 2 hits. If our timing was off or we guessed wrong and you had to pop it again then you still are back to where we are now, where you have to burn through all those GCDs to get your stacks back.
If you break this down in to a time table, comparing equal incoming damage between PLD and WAR over a given number of GCDs (I used 90 seconds worth), IB is actually up for more time than Rampart without even using Infuriate. 6 second window is short enough, I'd like to see anyone reliably execute a 3 sec window IB to mountain buster or rotoswipe. 6 seconds at least covers 2 auto attacks, 3 sec would barely cover one. When I get some time I'll do a table for 30% at 3 stacks, but it sounds initially like that's just going to be too much mitigation (to remain balanced), even if it's only 3 sec.
Last edited by whiskeybravo; 03-04-2014 at 05:49 AM.
they really need to reduce provoke cd time
That is fixed. The problem I have with Awareness is that monsters in coil can't even crit. Extreme primals can crit, but their specials don't (if they do I've never been hit by one). Monster crit rates are relatively low, so even against monsters that can crit, it's a really really bad cooldown and eats up a trait slot on a class that already has too many cooldowns and situational buttons. Another WS and an improved Shield Swipe could give paladin something resembling a real rotation and more choices in combat.
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