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  1. #1
    Player Versiroth's Avatar
    Join Date
    Sep 2013
    Posts
    608
    Character
    Kraiden Draxenian
    World
    Diabolos
    Main Class
    Marauder Lv 50

    Tank changes I'd like to see happen.

    Please note that these suggestions are stickly for PVE. I don't PVP at all, so if some of these would "OMG, Your broke PVP!!", I apologize.

    Paladin:

    - Add a threat modifier to Circle of Scorn so we can do more than spam Flash during AOE situations. Warriors have Over power, Steel Cyclone and they get flash. Letting the Paladin have an additional AOE that has a threat modifier only makes sense. I'm actually surprised that they added one to Steel Cyclone while leaving Circle of Scorn out.

    - Change Shield Swipe into a combo move that works off of Fast Blade-Riot Blade (potency 100 or 280 comboed. Pacification is part of the combo effect) . This would give Paladins a second combo that could be used while off tanking. We could also rotate this with the RoH combo while MTing for extra DPS, mana regen and a chance at Pacification (to help with Mit).

    - Since Shield Swipe would no longer have a proc, give it to Shield bash. Shield Bash would work as normal, but also give you a proc that occurs when you block. It would cause it to be instant for 10 seconds. When used under the proc,it has the added effect of pacification for 6 seconds. Also, the proc it self would have a 5 or 10 second cool down once activated to stop it from having 100% up time. This way, you could use it as an interrupt while doing your combos during the proc duration. Also, either make it not break your combos if used during the proc duration or just stop it from breaking your combos altogether. This would be amazing on fights like Siren where she does a Lunatic voice when Spirits is down. As is, I just have to kind of stand there and not do much of nothing because I'm afraid I'll be in GCD lock when Lunatic casts and I'll miss the interrupt.


    Warrior:

    - Get rid of the current Storms Eye and add it's effects into Butcher's Block. Honestly.. why do the Warriors need three combos? Keeping up all three while MTing is annoying and most warriors I see skip Storms eye a lot of times anyway and simply rotate SP, BB, BB, SP, etc. So, BB would become more like Rage of Halone. It would be our best threat modifier and also raise both tanks DPS and debuff the targets healing received.

    - Make the new Storms Eye a self heal cool down. It would be on a 2 minute CD, last 8 seconds and give you a 25% heal based on the damage you sustained over the duration. So, if you take 4K damage over that 8 seconds, you get a 1K heal once it ends. This could be used before huge moves to help the healer get you back up to full health or during burst phases when the healer is having to spam to keep you alive. It would also add to the "self heal" persona of the Warrior. EDIT: Add in the stipulation that the max heal can not exceed 25% of your maximum health.

    - Change the duration of Inner beasts damage reduction to 8 seconds. An additional 2 seconds would NOT make this ability over powered. What it would do is make it a little easier to time with big hits, which is the whole purpose of the ability in the first place as the heal is almost useless now.

    - Change the duration of Holmgang from 6 seconds to 10 seconds. Also give it a self heal mechanic. Maybe 200% of your damage dealt over the duration. So, if you do 1.5K damage over the 3 or four GCDs you get (more than likely three due to lag, etc), you'll get a 3K heal once it ends. They would also need to up the CD to 5 minutes to make it on par with the Paladin's Holy Ground. They could also make this the level 50 ability instead of Storms Eye (SE would be the level 42 ability, so it would basically switch with Holmgang). As is, your HP drops to 1 and if the healer panics at all, a sneeze will kill you once the effect ends. Not really a good panic button at all. Especially given the fact that it roots you in place making you eat AOEs and such.

    - Give Foresight a Magic defense boost to go along with it's physical one. This would benefit both Warriors and Paladins.


    Well, there you go. A few changes I would add to make the classes more fun to play and to add some balance to each. The Paladin gets a second combo set, chance for an instant stun, better AOE threat and access to a better cross class Foresight. Warriors would get a more streamlined two combo rotation, more mit in the form of Storms Eye/foresight (and 2 additional seconds for IB) and a panic button that would be a little more on par with Holy Ground.

    Thoughts? Also, please be constructive if you can help it... suggestion threads often times turn into "OMG, you just need to L2P!" hate fests and I'm honestly trying to make both tank jobs more fun to play (My Warrior is ilvl 81 and Paladin ilvl 80... I like both!).
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    Last edited by Versiroth; 02-20-2014 at 04:29 AM.