Quote Originally Posted by Marxam View Post
The real gripe with why people think tanks are no fun is because of the added pressure and responsibility of keeping yourself/party safe.
But yet, holding hate and mitigate some dmg is they only ability. They are often first blamed for everything, like h3ll0 said:

Quote Originally Posted by h3ll0
IT IS THE TANKS' JOB TO BUILD THREAT, IT IS THE PARTY'S JOB TO KEEP BELOW THE TANKS THREAT.
They have no healing power, so that part is unquestionable. It build stress quick when you can't help it and still get blamed for other mistake. Is really main reason no one want play Tank job.

like you said:
Quote Originally Posted by Marxam View Post
The pld needs to have access to to raise (in battle) and cure II. The war needs more drain skills or at least more offensive cd's to get the dps interested in running a tank.
And i agree there, too bad, many in this thread seem butthurted about this idea, in that case Tank job will remain the top unwanted job forever. Don't get me wrong, i still love enough my PLD and WAR to play it with friend, but not with pug... No thanks, done with that part.