1. Cover needs to be a toggle like Sword and Shield Oath. It needs to apply to the entire party and work more like it did in previous Final Fantasy games, or at least like its FF6 incarnation. It should trigger its damage absorption effect when any party member is at 25% of their max HP, and let the tank absorb that damage while also generating threat for the tank on the attacking mob. This change will reduce 50% of the stress caused by the limitations of Provoke (it often makes me the top aggro but then I quickly lose it ‘cause I have to wait on global cooldown triggered by Shield Lob / Rage of Halone) and the crappy targeting system on the PS3.
the heck did I just read ?