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  1. #11
    Player
    therpgfanatic's Avatar
    Join Date
    Feb 2014
    Posts
    330
    Character
    Charlemagne Martell
    World
    Malboro
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Ehayte View Post
    I came back to check in on this thread, and I see the OP is still trolling the crap out of everyone. I'll do my part by buying into it.


    Auto-attack accounts for roughly 25-35% of melee DPS (check theorcycrafter and parser forum posts around the time of 2.0 release and 2.1 release).

    What makes anyone think Sword Oath is a DPS increase? First of all, its an out-right 20% increase in dps from Shield Oath, which it says explicitly in the tool tip. Second, it adds an extra, less powerful auto attack, which also makes a contribution.

    lol at your assumptions and claims, sir. Ask anyone with a parser to parse you on any fight with shield oath versus any fight with sword oath, and ANY ATTACK you land will be 20% MORE EFFECTIVE. It is just a straight up DPS increase of 20%, plus the extra auto attacks. How are you arguing anything else?

    Protip: Spam your next attack with auto-face target on with legacy movement, you will always be facing your target while moving and it won't change the direction you are going.


    The rate at which a WHM would run out of MP by spamming holy is way quicker than the rate at which a PLD would run out of TP doing the Halone Combo. by the by.
    Almost forgot.

    Shield Oath over-rides Sword Oath. So you can't even use Sword Oath while tanking.

    And as I mentioned before, the theorycrafting assumes the Paladin is standing in one place the whole time, which is not the case in actual play.

    The fact of the matter is, at i70 (with relic) my character does 76 to 150 points of damage per ability, while everyone else (even the White Mage in Cleric stance) is pushing 500-900 per ability. And White Mages do have Stone II, which does a fair amount of damage, too.

    I've also started leveling up a Lancer, and the first thing I noticed is that I can solo FATES that were crushing my Gladiator because he couldn't deal enough DPS to beat down the monsters. Yet another reason why DPS matters; before someone can tank at lv50 they must stick with the class until lv 50. It's pretty frustrating to level a Gladiator due to the low DPS.
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    Last edited by therpgfanatic; 02-25-2014 at 04:03 AM.