Quote Originally Posted by Duelle View Post
This is less the fault of PLD and more the fault of the devs for making stuns, 1-second silences and 1-second pacifications replace interrupts seen in other games. Generally the DPS are supposed to be responsible for interrupting with the tank being part of that interrupt order/rotation if gameplay allows and they have the opportunity to do so. This aspect of combat is ass-backwards when the tank is expected to do the brunt of the interrupting (moreso when BRD's selling point is not so much DPS or buffs but the ability to interrupt spells with Blunt Arrow...). In a perfect world DRGs and MNKs should be the ones equipped to do interrupt rotations on encouters like Ifrit.
You are mistaken... DRG do have a stun (with the same cooldown as a warrior) and MNK has 2 stuns and a silence. It's the people you play with (and the tendency to only use ranged) which makes the tank do interrupts. Don't blame the game mechanics. In fact, the sole fact that you didn't know this invalidates your entire argument.