Quote Originally Posted by Xandim View Post
(I hate being some stun ho for ifrit)
This is less the fault of PLD and more the fault of the devs for making stuns, 1-second silences and 1-second pacifications replace interrupts seen in other games. Generally the DPS are supposed to be responsible for interrupting with the tank being part of that interrupt order/rotation if gameplay allows and they have the opportunity to do so. This aspect of combat is ass-backwards when the tank is expected to do the brunt of the interrupting (moreso when BRD's selling point is not so much DPS or buffs but the ability to interrupt spells with Blunt Arrow...). In a perfect world DRGs and MNKs should be the ones equipped to do interrupt rotations on encouters like Ifrit.

You could chalk it up to the fact that DF forces people to have two tanks for Ifrit, but I can counter that by saying that Bowl of Embers should be a dungeon with two or three bosses before facing Ifrit himself, with mechanics for those other bosses to justify having that second tank in the group.