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  1. #1
    Player
    Grizzlebeard's Avatar
    Join Date
    Oct 2013
    Posts
    364
    Character
    Fey Darkwalker
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by therpgfanatic View Post
    I have not only played multiple MMOs for three decades, but in the past I worked professionally as a game systems designer on a long running MMORPG.
    Not to detract from your ideas, as I feel constructive feedback should be encouraged, but three decades playing MMOs is a little misleading considering MMOs didn't surface until the late 90's (UO '97 / EQ '99) so at most you could have been playing them for 17 years.

    Having your friend sit by your side while you played Adventure on the Atari back in '79 doesn't classify as MMO either.
    (6)

  2. #2
    Player
    therpgfanatic's Avatar
    Join Date
    Feb 2014
    Posts
    330
    Character
    Charlemagne Martell
    World
    Malboro
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Grizzlebeard View Post
    Not to detract from your ideas, as I feel constructive feedback should be encouraged, but three decades playing MMOs is a little misleading considering MMOs didn't surface until the late 90's (UO '97 / EQ '99) so at most you could have been playing them for 17 years.

    Having your friend sit by your side while you played Adventure on the Atari back in '79 doesn't classify as MMO either.
    MMOs have been around since the late 70s, beginning with MUD1 in 1978. So they've been around for nearly four decades.
    (5)

  3. #3
    Player
    Grizzlebeard's Avatar
    Join Date
    Oct 2013
    Posts
    364
    Character
    Fey Darkwalker
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by therpgfanatic View Post
    MMOs have been around since the late 70s, beginning with MUD1 in 1978. So they've been around for nearly four decades.
    MO's (MUDs) =/= MMO's. Big difference there. Namely the size and nature of the end user. The audience size of the early games were limited by access to technology let alone the facility to actually get online. As such the limited playerbase were generally programmers making games for other programmers not a paying public. Wasn't until the early 90's that some games offered an online facility but it never really became huge until Ultima Online and then Everquest where the genre gained momentum.

    Claiming you have 30 years gaming experience, even online gaming experience, would have been less misleading. Your post would have stood on its own without having to resort to using that as a stamp of credibility to be honest.
    (3)

  4. #4
    Player
    Wadoka's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    595
    Character
    Eilis Tozet
    World
    Gilgamesh
    Main Class
    Summoner Lv 52
    Quote Originally Posted by Grizzlebeard View Post
    Not to detract from your ideas, as I feel constructive feedback should be encouraged, but three decades playing MMOs is a little misleading considering MMOs didn't surface until the late 90's (UO '97 / EQ '99) so at most you could have been playing them for 17 years.
    Not so. For example, the very first truly popular online RPG was the original "Neverwinter Nights", on AOL in 1991, back when AOL was still pay-by-the-hour and you maxed out (most people did this for PvP effectiveness) as a 10/11/11 F/CL/MU. I played a few hundred hours of NWN as "TP Matthew" (I was in "The Protectorate" guild) back in the day. Then, there wasn't a Trinity of roles because we all ended up playing the same exact class and the same skillset

    And there were several VERY popular subscription-only TEXT-based RPG. I also played Gemstone III on GEnie (Gemstone I started in 1988, and could be played over a TELNET connection!), and DragonRealms back then - and Simutronics (Play.net) is still going as far as I know, with Gemstone IV.

    My left wrist doesn't work so well any more because of all the hours I spent outside Wehnimer's Landing (GS3) or east of the Crossing (DR), typing ATT TR (attack troll) over and over and over...
    (2)

  5. #5
    Player
    Grizzlebeard's Avatar
    Join Date
    Oct 2013
    Posts
    364
    Character
    Fey Darkwalker
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Wadoka View Post
    Not so. For example, the very first truly popular online RPG was the original "Neverwinter Nights", on AOL in 1991
    I already covered this in a follow up post but, keeping it brief, the OP cited 30 years of experience with MMOs when the genre didn't come about till '97 with Ultima Online. Yeah, you could play NWN online, it was an MO, not an MMO. In the same way text-based games, Multi-User Dungeons (MUDs) weren't MMOs. Yeah, it seems a minor consideration but when you're proposing radical class changes on the basis of a misleading statement then it becomes relevant.

    As an aside, I used to raid in Everquest in the early days on dial up and can't even begin to fathom how I managed with a 30 minute disconnect. We used to prep for a raid and I'd often log back in surrounded by corpses because someone had accidentally aggroed the boss while I was frantically dialing up to get back online.
    (0)

  6. #6
    Player
    ZephyrK's Avatar
    Join Date
    Aug 2013
    Posts
    73
    Character
    Zephyr Kote
    World
    Gilgamesh
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Grizzlebeard View Post
    I already covered this in a follow up post but, keeping it brief, the OP cited 30 years of experience with MMOs when the genre didn't come about till '97 with Ultima Online. Yeah, you could play NWN online, it was an MO, not an MMO. In the same way text-based games, Multi-User Dungeons (MUDs) weren't MMOs. Yeah, it seems a minor consideration but when you're proposing radical class changes on the basis of a misleading statement then it becomes relevant.

    As an aside, I used to raid in Everquest in the early days on dial up and can't even begin to fathom how I managed with a 30 minute disconnect. We used to prep for a raid and I'd often log back in surrounded by corpses because someone had accidentally aggroed the boss while I was frantically dialing up to get back online.
    I've been playing MMOs for millions of years. Time is a flat circle.
    (1)