it's unrealistic to expect a tank to have the same dps as a dps class. The perks of a leveling as a tank in FFXIV far outweighs their low dps. Leveling any class is not particularly fun (especially if you already have another 50 as you've gone through those contents already), unless you enjoy leveling alts. Tanks are in demand for dungeons, and having near instant queue even at low levels is far better than solo queuing as a dps. And at low levels, I would be willing to give up some dps for instant queues.
All things being equal, a tank does just fine even if he is out geared by the dps by a bit. I was tanking against relic+1 when i first turn 50 with only job quest gear. If you are having issues tanking, it is your party's job (dps and heals) to adjust to your needs. And any dps stupid enough to blame an under geared tank for failure to hold agro when they aren't doing their part just shows how bad of a player they are. IT IS THE TANKS' JOB TO BUILD THREAT, IT IS THE PARTY'S JOB TO KEEP BELOW THE TANKS THREAT.
That said, low lvl tanking is harder than endgame tanking as far as threat is concerned. But i was under the impression they help it a lot(?) by increasing the threat generated by flash.
Now on to tank dps, I see no real issue with it. Asking for more dps is like the other dps class asking for some tanking buffs too so they can be viable as OT encase the party can't fine a real tank. AND I don't see how making bigger numbers pop out is somehow going to make tanking more fun? Making tanks "more fun" is an issue with game mechanics and boss design, NOT an issue with the class's lack of muti function. Do I think the PLD (i don't play war) can use some improvements? YES. we've got 1 good combo rotation, and 1 pathetic damage rotation that is kind of pointless and does less damage than the threat rotation (unless i'm doing it wrong, in which case, someone please correct me) >.> But as far as Tanks being boring, I think tanking just requires a certain kind of personality to play it long term.
It's hard to be a tank without being a bit arrogant. OT maybe, but if you're tanking, generally you are leading (unless you're in a fc party and there's another leader). Proper tank SETS the pace of the run. ie: in dungeons, i progressively pull faster and faster until the dps is barely keeping up, then i tone it back a slight bit and that's the pace I go for that group. If i notice the healer is very good, i don't bother waiting for mp or buffs on bosses. Some tanking spots are more favorable for melee but bad for your camera angle. More often than not, DPS are not smart enough to think about where to dps from (I don't know why.....but i attribute to the fact that ALL dps have their brains turned off) ie: AK wall boss, I grab adds and sit on the left side while we burn the boss, instead of dps'ing on the right side away from me, dps just has to sit there with me "trying" to dodge the add aoes....i mean...really?
A good tank will make EVERYONE'S jobs easier, but no one will notice it except the tank. NO healer ever really notices when the tank pops their CD's because he notices other people taking damage and gives the healer a bit of a buffer to heal others. When i'm healing, I don't even notice them making my job easier when i'm focus healing. I don't think any melee dps ever notices how I take the effort to position all the mobs facing the same direction so they don't have to run to the other side for positional skills. And I'm fairly certain the healer never really notices when i slow down the pace so they can regen their mp without stopping so that by the time we reach the boss, they are almost full again. Or that all mobs are marked before we even get close enough to pull w/o slowing/stopping to mark. Or that on bosses where I can, I position bosses in locations that allows me to help dps adds even if i'm not suppose to pick up the adds because they don't have an agro table. Or that I interrupt most of the aoes targeted at melees, casters and healers, but never really for BRD's (they can shoot and run), or that I'm almost always able to instantly grab unintended agros when the other accidentally agro mobs we're skipping because I keep my camera flipped when running just incase someone pulls by accident. Or how the dps that's attacking the wrong target never pulls agro because i'm keeping an eye on it.
BUT! God forbid I step out of a red circle too late, or took too long positioning the boss just perfect, or the boss lands a series of unlucky crits, or missed a hit and lose agro for a sec.
So, why does no one want to play a tank? Because a tank is one of those classes where EVERY mistake you make is amplified and probably lead to a group wipe which mean EVERYONE will conclude that you are a bad tank. And when you do a very good job, no one will notice it. EVERYTHING is the tanks fault. I once got blamed in Titan HM for a dps's failure to dodge landslides. Apparently he's complaining that MY job (tank) being easier than his somehow leads to him being unable to dodge, and some of the other dps agrees..... I've also had healers blame me because they could not keep up with heals for sudden spike damages. Have you ever heard a dps getting blame for their inability to dodge Eruptions in Ifrit HM? Nope, it is always the tanks fault for failing 1 stun out of what? 30? and never the other players fault for their inability to dodge.
Tanking, it's a stressfully unappreciated job, and it's not for everyone.
... Oh yea...and you can't really move around, that's why people find it boring......it's not a class for kids and/or folks who have a hard time standing still for long periods of time.......lol.
The "boring" tank is mostly a boss mechanic issue, not necessary a class issue.
TL;DR Tanking is sooo stressful my hair turned white!! ......poor Broken ='(