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  1. #1
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    1. Cover needs to be a toggle like Sword and Shield Oath. It needs to apply to the entire party and work more like it did in previous Final Fantasy games, or at least like its FF6 incarnation. It should trigger its damage absorption effect when any party member is at 25% of their max HP, and let the tank absorb that damage while also generating threat for the tank on the attacking mob. This change will reduce 50% of the stress caused by the limitations of Provoke (it often makes me the top aggro but then I quickly lose it ‘cause I have to wait on global cooldown triggered by Shield Lob / Rage of Halone) and the crappy targeting system on the PS3.
    the heck did I just read ?
    (2)

  2. #2
    Player
    Pr0c3ss0r's Avatar
    Join Date
    Aug 2013
    Posts
    146
    Character
    Fenrir Ilax
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Shneibel View Post
    the heck did I just read ?
    Is so obvious, provoke give small amount of time for PLD to recover hate, by time you have no retard dps, it work good, but since DPS only care about they number, most of the time they careless about aggro snap giving no chance to PLD, even with provoke.

    The first argument would be: You shouldn't have lose hate in first place. and that point easy how useless provoke is in that situation. At best, it give a warning to DPS to slow down, and PLD can recover.

    Provoke in this game only gr8 to transfer hate with OT tank, or to pull the bugged Spiny plume.
    (0)