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  1. #11
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Astraia Hornraven
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Casper View Post
    sinp
    I can't really speak for an instance like Titan.. boss threat has never really been an issue for me. The specific instance I had in mind when I stated the "attack you" thing was for the spiny plume in Garuda Ex, or the occasional mob in an aoe mess that gets pulled away by a ranged person. If it's on a healer and timing is bad then it can be annoying to pull off at a range with tornadoes up as one shield lob isn't always enough to push over healing aggro, which is why I typically don't hit it just once. In other instances where threat is traded I will always have my combo up to Rage before I use provoke so the very next skill is that, if it isn't up, then I take the few seconds to make sure it is (I can't say I've ever been caught off guard when it's my turn to pull the boss, but our other tank also calls out when he's at however many stacks of a thing in teamspeak).

    The only instance where I run into difficulty is if the mob I'm provoking is at range, which either your or my solution would work for (if you haven't hit the mob within 3 seconds of using provoke then you're doing something wrong). Neither is a direct "I win" button, as one flash or 3 seconds, isn't really a ton of threat build up, and the person that had pulled off you will still need to watch what they're doing.

    Edited to add: Also, I'm not saying there aren't things they can do to make life easier over here in FF land. I can't tell you how frustrating it is everytime Hallowed Ground goes on cooldown but I die anyway, or my silence goes on cooldown and the enemy still casts. I just don't think that's the reason for the tank shortage. I attribute that to stress and have found tank shortages to be global across any MMO with the Holy Trinity. I've found duty finder queues as a dps in this game no longer than duty/dungeon finder queues in other games... and in other games my tank queue is always instant, with healer queue coming in as second with a few minutes, sometimes being instant. Not really different from this game either. So I'd say the ratios seem about the same for the times I play. Heck, if I'm new to an MMO that's been out for a while, I'll avoid a tank even if I want to play as one until I've gone through the content as a healer or dps first. The expectation on tanks is generally higher because they're seen as the leader (most of the time).
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    Last edited by Sunarie; 02-25-2014 at 08:30 PM.