Have you tried just playing MRD/WAR?
Seriously, please, go level a MRD I want to hear how it goes.
Have you tried just playing MRD/WAR?
Seriously, please, go level a MRD I want to hear how it goes.
So you suggest that before a player decides if they want to be a tank, they should level up not just 1 but 2 tanking jobs?
How does this encourages more players to be a tank?
I think the biggest dissonance here are players who pride themselves on being tanks, having put in all the effort to get top tier gear and don't want things to be easier for others who come after them. I'm coming to this realization after seeing players complain about upcoming nerfs to Coil and other kinds of limits being removed, and remembering similar sentiments from veteran players in other games.
No one can take away what you achieved BotenAnna. It's okay.
Certain fights the boss can do a hell of a lot of damage if he gets loose.It's not the end of the world if somebody else pulls the mob off you for one GCD anyway and that's the maximum amount of time a mob could be pulled off of you doing the Halone Combo that could have been retained spamming Halone (since provoke does not interrupt your combo).
The rest of your theorycrafting I've already responded to in prior posts. You're not really saying anything different, just saying the same thing with different words. I'm not interested in going around in circles.
Last edited by therpgfanatic; 02-22-2014 at 03:49 PM.
just take it as her suggesting WAR to you because it's very different from PLD. It has a totally different system for mitigation and system of self-healing that involves doing spike damage even while tanking. While most of us who play a PLD are happy with the class, if you're not, maybe WAR is for you? (Well, I kind of doubt it; underneath the "wild" flavor, it's still basically a tank like PLD, but who knows)
Having tanked virtually everything in the game (never done PS as a tank), I literally cannot think of a boss that will kill your party in the first 2 GCD, though I do admit, it's entirely possible that there is one that I'm forgetting. It kind of makes sense since such a hard hitting opening mechanic would make it too likely that the healers will pull from the tank and be terrible design. The real danger here is if a ranged DPS pulls the boss from you and then decides to run around and keep attacking it instead of coming to you for some reason.Certain fights the boss can do a hell of a lot of damage if he gets loose.
I do know several bosses that will one-shot your entire party if you lose hate in the middle of the encounter. It can be funny, actually.
That's probably for the best. /waveI'm not interested in going around in circles.
Last edited by eagledorf; 02-22-2014 at 10:09 PM.
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