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  1. #10
    Player
    therpgfanatic's Avatar
    Join Date
    Feb 2014
    Posts
    330
    Character
    Charlemagne Martell
    World
    Malboro
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Seabreeze View Post
    Then what is the point of having damage dealers in the first place?You keep saying "in WoW...", yet you also said "if I wanted to play WoW, I'd go play WoW".
    Most of your post is troll bait, and I've clarified much of the other statements like "you want tanks to do more damage than DPS" stuff in prior responses (short answer, no, they just need to do MORE damage so I don't feel like my purpose is to be a punching bag that doesn't fight back. There is such a disparity between the DPS of other classes and tanks, which is all the more frustrating when many of the DPS players in a Duty Finder group suck terribly and cause wipes. If I'm off-tank in Titan HM, my efforts to do things like break a rock in Titan HM may as well not exist at all. I can dodge every dodgable attack Titan throws and we'll still wipe if nobody breaks the rocks, and even if I am trying the effort is in vain due to the poor design of the class. Especially frustrating because a single DPSer can break the rocks by themselves).

    But to respond to the above section; you are combining two different statements together to make them seem contradictory.

    1. At the start, I said I do not want to play a character that feels like a World of Warcraft character in the way the tank is designed. I said this because tanks do not have many iconic abilities common to Final Fantasy melee characters, and they play nothing like these past protagonists and much of the gameplay is adopted from how tanks play in games like WoW, EQ and so forth. My character doesn't even have a personal limit breaks, which nearly every FF game protagonist has had since 6. And the limit break we tanks do have, nobody wants us to use it outside one single instance which we won't be able to enter until we're in at least full i70 gear.

    2. When talking about how increasing DPS for tanks would not break the game, I referred to World of Warcraft and how the tank population increased after Blizzard buffed tank DPS. That isn't saying "make the game like WoW", it is showing that you can buff DPS and not cause the game to be broken.

    You can claim "Cecil is in a different game" but yet we have Magitek armor from FF6, the Crystal Tower from FF2, armor from FF1 and so on. All the magic classes have spells that follow naming conventions for the North American localizations of FF1, 4 and 6. Dragoons have iconic jump abilities, there are limit breaks that call meteors and Cloud's Buster Sword. The list goes on and on.

    Don't tell me it's wrong to ask for my class to be a little bit more Final Fantasy when every other class gets a bunch of nods from past games.

    And once again, getting better gear is not going to change anything that frustrates me or others about being a tank. Things like Shield Bash will still be on GCD, making it hard to cast it as an interrupt because the GCD is longer than enemy casting times. And all these complaints will continue to be shared by others who try to level the class and find frustration.
    (3)
    Last edited by therpgfanatic; 02-22-2014 at 03:52 AM.