Quote Originally Posted by Pooky_Pasha View Post
Halone has a 5x modifier (7.5x with Shield Oath up). An un-comboed Halone creates 100x7.5=750 enmity. Shield Lob creates 120x4.5=540 enmity. If FoF is popped, both values increase by 30% to 975 enmity and 702 enmity respectively. As far as I'm concerned, I always pull with Tomahawk/Shield Lob. By the time I actually get to the mob after the Tomahawk/Shield Lob, I am ready to start my BB/RoH combo. It also lets me get at least one shot in before the derpy bards start with their front loaded damage. Before the 2.1 enmity buff, I would Tomahawk >> BB >> BB combo when I had those derpy bards. Now I can just Tomahawk >> BB combo no matter how trigger happy the dps is.

(I think with the 2.1 enmity buff, Shield Oath/Defiance now provide a 2x modifier instead of 1.5x modifier. Someone can correct me if I'm wrong.)
Starting with un-comboed Halone isnt mandatory, but I can see it helps. Last night i was trying to MT Cad (for the first time), so I used Fight or Flight, Shield Lob, un-comboed Halone, Flash, then start on the Halone Combo. It may not be the best opening sequence, but works for me. The same when I OF ADS before Cad. Shield Lob, un-comboed Halone, Flash, then combo Halone. It works for me. But spamming un-comboed Halone? Thats a no-no. =P

Quote Originally Posted by eagledorf View Post
This. There are two basic ways I like to pull. Shield Lob->Circle of Scorn or Spirits Within->Fast Blade and Flash->Circle of Scorn->Flash (guess which one is used for which situation?). I have never just run in and thrown Halone.

For adds, I try to have Halone comboed and ready to go. I believe Flash actually has the same or slightly higher enmity potency with the trait than uncomboed Halone if you lose the combo.
Flash still has a lower enmity modifier than un-comboed Halone. And juniglee was asking me because I said in an earlier post that sometimes I like to start with un-comboed Halone just for a good initial enmity.