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  1. #1
    Player
    Xandim's Avatar
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    May 2012
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    Ul'dah
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    139
    Character
    Iskandar Emmerich
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    @SeaBreeze

    Not spam, but 2 or 3 rage of halone sometimes can secure enough aggro. For example, when the OT has to pick the ADS add before caduceus, use 2 halone and you have enough to start your combo. But other than some very specific situations, you are right, no use to spam halone un-comboed =P
    (1)
    Iskandar Emmerich - Behemoth Server

  2. #2
    Player
    juniglee's Avatar
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    Sep 2013
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    Ul'dah
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    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Xandim View Post
    @SeaBreeze

    Not spam, but 2 or 3 rage of halone sometimes can secure enough aggro. For example, when the OT has to pick the ADS add before caduceus, use 2 halone and you have enough to start your combo. But other than some very specific situations, you are right, no use to spam halone un-comboed =P
    Is there any reason you're not using Shield Lob instead for that specific situation?

    Shield Lob has 120 potency, and generates 3x enmity (4.5x with Shield Oath), according to the Valk Dancing Mad enmity tables. It also has the same GCD as Rage of Halone, on top of having the ranged bonus. Uncombo'ed Halone has 100 potency, and doesn't have the enmity bonus unless it's combo'ed.
    (2)

  3. #3
    Player
    Xandim's Avatar
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    May 2012
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    Ul'dah
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    139
    Character
    Iskandar Emmerich
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by juniglee View Post
    Is there any reason you're not using Shield Lob instead for that specific situation?

    Shield Lob has 120 potency, and generates 3x enmity (4.5x with Shield Oath), according to the Valk Dancing Mad enmity tables. It also has the same GCD as Rage of Halone, on top of having the ranged bonus. Uncombo'ed Halone has 100 potency, and doesn't have the enmity bonus unless it's combo'ed.
    Actually it does, the enmity bonus is REGARDLESS of the combo. The combo for halone only increases its potency. And the enmity modifier for halone iirc is 6x, so even if it has 20 less potency, still has a much higher enmity modifier.
    (0)
    Iskandar Emmerich - Behemoth Server

  4. #4
    Player
    Pooky_Pasha's Avatar
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    Feb 2012
    Location
    Gridania
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    134
    Character
    Pooky Pasha
    World
    Excalibur
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Xandim View Post
    Actually it does, the enmity bonus is REGARDLESS of the combo. The combo for halone only increases its potency. And the enmity modifier for halone iirc is 6x, so even if it has 20 less potency, still has a much higher enmity modifier.
    Halone has a 5x modifier (7.5x with Shield Oath up). An un-comboed Halone creates 100x7.5=750 enmity. Shield Lob creates 120x4.5=540 enmity. If FoF is popped, both values increase by 30% to 975 enmity and 702 enmity respectively. As far as I'm concerned, I always pull with Tomahawk/Shield Lob. By the time I actually get to the mob after the Tomahawk/Shield Lob, I am ready to start my BB/RoH combo. It also lets me get at least one shot in before the derpy bards start with their front loaded damage. Before the 2.1 enmity buff, I would Tomahawk >> BB >> BB combo when I had those derpy bards. Now I can just Tomahawk >> BB combo no matter how trigger happy the dps is.

    (I think with the 2.1 enmity buff, Shield Oath/Defiance now provide a 2x modifier instead of 1.5x modifier. Someone can correct me if I'm wrong.)
    (1)
    Last edited by Pooky_Pasha; 02-21-2014 at 08:37 AM.

  5. #5
    Player
    eagledorf's Avatar
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    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    Quote Originally Posted by juniglee View Post
    Is there any reason you're not using Shield Lob instead for that specific situation?

    Shield Lob has 120 potency, and generates 3x enmity (4.5x with Shield Oath), according to the Valk Dancing Mad enmity tables. It also has the same GCD as Rage of Halone, on top of having the ranged bonus. Uncombo'ed Halone has 100 potency, and doesn't have the enmity bonus unless it's combo'ed.

    This. There are two basic ways I like to pull. Shield Lob->Circle of Scorn or Spirits Within->Fast Blade and Flash->Circle of Scorn->Flash (guess which one is used for which situation?). I have never just run in and thrown Halone.

    For adds, I try to have Halone comboed and ready to go. I believe Flash actually has the same or slightly higher enmity potency with the trait than uncomboed Halone if you lose the combo.
    (1)

  6. #6
    Player
    Xandim's Avatar
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    May 2012
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    Ul'dah
    Posts
    139
    Character
    Iskandar Emmerich
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Pooky_Pasha View Post
    Halone has a 5x modifier (7.5x with Shield Oath up). An un-comboed Halone creates 100x7.5=750 enmity. Shield Lob creates 120x4.5=540 enmity. If FoF is popped, both values increase by 30% to 975 enmity and 702 enmity respectively. As far as I'm concerned, I always pull with Tomahawk/Shield Lob. By the time I actually get to the mob after the Tomahawk/Shield Lob, I am ready to start my BB/RoH combo. It also lets me get at least one shot in before the derpy bards start with their front loaded damage. Before the 2.1 enmity buff, I would Tomahawk >> BB >> BB combo when I had those derpy bards. Now I can just Tomahawk >> BB combo no matter how trigger happy the dps is.

    (I think with the 2.1 enmity buff, Shield Oath/Defiance now provide a 2x modifier instead of 1.5x modifier. Someone can correct me if I'm wrong.)
    Starting with un-comboed Halone isnt mandatory, but I can see it helps. Last night i was trying to MT Cad (for the first time), so I used Fight or Flight, Shield Lob, un-comboed Halone, Flash, then start on the Halone Combo. It may not be the best opening sequence, but works for me. The same when I OF ADS before Cad. Shield Lob, un-comboed Halone, Flash, then combo Halone. It works for me. But spamming un-comboed Halone? Thats a no-no. =P

    Quote Originally Posted by eagledorf View Post
    This. There are two basic ways I like to pull. Shield Lob->Circle of Scorn or Spirits Within->Fast Blade and Flash->Circle of Scorn->Flash (guess which one is used for which situation?). I have never just run in and thrown Halone.

    For adds, I try to have Halone comboed and ready to go. I believe Flash actually has the same or slightly higher enmity potency with the trait than uncomboed Halone if you lose the combo.
    Flash still has a lower enmity modifier than un-comboed Halone. And juniglee was asking me because I said in an earlier post that sometimes I like to start with un-comboed Halone just for a good initial enmity.
    (0)
    Iskandar Emmerich - Behemoth Server

  7. #7
    Player
    Ehayte's Avatar
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    Sep 2013
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    Ul'Dah
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    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by Xandim View Post
    Flash still has a lower enmity modifier than un-comboed Halone. And juniglee was asking me because I said in an earlier post that sometimes I like to start with un-comboed Halone just for a good initial enmity.
    Flash is 495 potency, uncombo'ed Halone is 500... difference = about 1%

    Flash adds blind though : D
    (0)

  8. #8
    Player
    Xandim's Avatar
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    May 2012
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    Ul'dah
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    Character
    Iskandar Emmerich
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ehayte View Post
    Flash is 495 potency, uncombo'ed Halone is 500... difference = about 1%

    Flash adds blind though : D
    I heard ppl say that Flash was like 2 or maybe 3x modifier.... cant remember when or where, xD But then again, that was way back on P4? Or early 2.0, then devs changed it.
    (0)
    Iskandar Emmerich - Behemoth Server

  9. #9
    Player
    eagledorf's Avatar
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    Oct 2013
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    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    Quote Originally Posted by Xandim View Post
    I heard ppl say that Flash was like 2 or maybe 3x modifier.... cant remember when or where, xD But then again, that was way back on P4? Or early 2.0, then devs changed it.
    Valk's tables used to show the hate equivalent of 495 potency for WAR and 550 for PLD with the trait. The new ones show 500 for both.

    To be honest, I don't trust his actual numbers at all, but you do get the idea that it's roughly the same total enmity generated as an uncomboed Halone. If you're using just Halone (well, not you, I'm really referring to OP), you're basically doing a very inefficient version of spamming flash.
    (0)