The problem is tanking is fun and what it is because it is the role where you assume responsibility. The reason tanks aren't as popular is because people don't want to assume responsibility, so if you want to even out popularity in that regard you need to basically just make tank slots yet another DPS slot. This, however, would be awful for those of us that like tanking because of the responsibility, and everyone else who wants interesting encounters with more mechanics than just tank and spank. No amount of abilities named after FF6 abilities would fix that.



What they need to do is first expansion or major patch where they introduce new jobs is actually balance them correctly this time, and consider how loot drops and how that plays into incentivizing existing tanks to rerun content over and over.

People like me who like tanking and have too much free time will run extra low level dungeons if there's a reason to do it; unfortunately 750 gil and 100 trash tomes isn't enough. The loot tables have problems where tanks are guaranteed to get tank gear but nobody else is guaranteed to get stuff for their class, meaning tanks will have to run, say, Brayflox less times to get the Calvary set than a mage will have to do to get Battlemage, which compounds the existing problem of there being more DPS in the first place who are now doing more runs each than tanks.

The other problem is that of the existing classes, with an armory system that encourages people to level all or many of them, there's too many DPS compared to the other roles. 63% of the jobs pre-30 are DD, and 55% post-30 are, whereas only 50% of a party is DD. If someone were to duty finder their way to 50 on every class, even if they went scholar as soon as their arcanist was 30, they'd be a net drain on queue times overall. This is compounded by the fact that with the limited selection of healer and tank roles and the way cross class skills work, not to mention healer having to queue as DD for 1/3-1/2 of their dungeon runs in one of the roles, most tanks and healers have to queue as DPS sometimes and DPS players will over time usually level multiple DD roles and avoid tanking, healing, or both altogether.

As such, what would alleviate the problem is to introduce new classes that can tank (and heal) in higher proportion to DPS classes next expansion, along with letting low level classes that have the capacity to tank and/or heal on low level content (like Arcanist at the moment) queue as something other than DPS. It's also imperative that the upcoming hybrid role isn't a required slot and still allows for 50% of a light party to be DD unless 50% of DDs are hybrid.

In conclusion, before a pull you should Fight or Flight, shield lob, flash twice, then use the entire Rage of Halone combo on the primary target to begin a pull.