
Originally Posted by
Aria_Mihgo
Let's compare spamming (1) Rage of Halone vs. (2) Enmity combo for longer than 6 seconds:
3 Seconds: (1) 750 enm (2) 225 enm = RoH wins by 525
6 Seconds: (1) 1500 enm (2) 1125 enm = RoH wins by 375
9 Seconds: (1) 2250 enm (2) 3075 enm = Rotation by 825
12 Seconds: (1) 3000 enm (2) 3300 enm = Rotation by 300
15 Seconds: (1) 3750 enm (2) 4425 enm = Rotation by 675
18 Seconds: (1) 4500 enm (2) 6150 enm = Rotation by 1650
21 Seconds: (1) 5250 enm (2) 6375 enm = Rotation by 1125
24 Seconds: (1) 6000 enm (2) 7500 enm = Rotation by 1500
27 Seconds: (1) 6750 enm (2) 9225 enm = Rotation by 2475
So, let's say you start with a shield lob to pull, then begin attacking with your enmity rotation, but immediately after fast blade you lose hate to a over geared DPS, all it takes is using savage blade (to move the combo along), a provoke (which will now give you a boost to enmity based on how much more enmity the DPS has compared to you), and then rage of halone, at which point you will have built more hate than simply spamming Rage of Halone.
Every 3 seconds after that, you will be gaining more enmity than if you were to have just spammed Rage of Halone.
Additionally, you can use Spirits Within & Circle of Scorn to do more dmg which will also add to your total enmity (especially with shield oath's or even sword oath's multiplier).
Is there any error to this?
Yes, an overzealous DPS will pull hate from you within the first 4-6 seconds, but that's just bad DPS performance. For example, in Titan Ex as BRD or BLM, you can go all out as long as you put up quelling strikes. By starting with debuff or DoT attacks as other DPS, that's another way not to pull hate in the first 6 seconds.