Results 1 to 10 of 319

Hybrid View

  1. #1
    Player
    Meshico's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    341
    Character
    Tahlato Dakwhil
    World
    Malboro
    Main Class
    Armorer Lv 57
    As a wimpy DD that pulls hate from people that spam Rage of Halone/Butchers Block...use combo's.

    Aria Mihgo...Please tell me you actually do use Combo's.

    If you don't its your choice and i won't bog you down...just, just tell me you combo ( even if its a lie )
    (0)
    I am a winner, even though I sometimes fail.

  2. #2
    Player
    Aria_Mihgo's Avatar
    Join Date
    Jan 2013
    Posts
    6
    Character
    Aria Mihgo
    World
    Hyperion
    Main Class
    Armorer Lv 50
    As someone who was trying to point out that after 9 seconds, spamming RoH never draws more enmity than the combo.... duh? (Yes. Of course I use the combo.)
    (2)

  3. #3
    Player
    Aria_Mihgo's Avatar
    Join Date
    Jan 2013
    Posts
    6
    Character
    Aria Mihgo
    World
    Hyperion
    Main Class
    Armorer Lv 50
    Yep, I don't get why you can't just run to where the mob is beating on the DPS (especially if it were a melee that was pulling hate).
    So let's say the boss "takes off" within the first 6 seconds to chase a ranged DPS ... you run after it and continue your combo, then move it back into place.

    Also BLM can take 2 hits with Manawall, or reduce their enmity generation with quelling strikes, BRD can also use quelling strikes.
    So let the overzealous DPS (especially if they really are i90) tank for a second or two. It probably won't kill them, and if it did, maybe they shouldn't be pulling so much hate from the get go.
    (2)
    Last edited by Aria_Mihgo; 02-21-2014 at 01:15 AM.

  4. 02-21-2014 01:13 AM

  5. #5
    Player
    Aria_Mihgo's Avatar
    Join Date
    Jan 2013
    Posts
    6
    Character
    Aria Mihgo
    World
    Hyperion
    Main Class
    Armorer Lv 50
    To the OTHER enemy? I thought you were talking about boss fights for the main story run?
    Are you just talking about holding all the hate on all the mobs when running through trash mobs in story missions?
    Then yeah, of course you can't hold all the hate on all the mobs, especially as PLD. It's doable as WAR, but that's just a completely different discussion.
    I thought you were saying how spamming Rage of Halone is somehow better than the combo for generating enmity - which MANY people would disagree with.

    On King Mog, the 2 tanks typically hold 2-3 mobs (King, WAR mog, PLD Mog) while the DPS burn down the other DPS mogs. The tanks aren't expected to hold on to all 8 mobs.
    Also, what helps with King Mog is making a macro that puts up number icons on each for the kill order. It's SUPER helpful, and anyone could look up how to do it.

    Also, it sounds like you're talking about joining DF groups, which are notorious for not being polite, cooperative or patient. While that does represent SOME players, I sure hope it doesn't represent MOST players.
    (1)
    Last edited by Aria_Mihgo; 02-21-2014 at 01:24 AM.

  6. #6
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by therpgfanatic View Post
    I just told you. Running over to the other enemy means you STOP focusing on what you were tanking before and give opportunities to lose the threat lead on it.

    Basically your theorycrafting only works under the most ideal situations. You are completely ignoring the actual realities encountered when playing the game, which is bad DPS or not, when the party wipes the tank gets blamed and people are quick to vote abandon.
    at this point what your doing is not the problem, but you are running dungeons with people better geared than you. you will lose hate in situations like this. it is going to happen, you and the other people with you will have to deal with it.

    grabbing a weapon from a primal as a stepping stone to relic and starting to gear using CT/mythology tomestones would be a good starting point. the guide posted here is moreso assuming that everyone has the same gear item level.
    (1)

  7. #7
    Player
    therpgfanatic's Avatar
    Join Date
    Feb 2014
    Posts
    330
    Character
    Charlemagne Martell
    World
    Malboro
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Aria_Mihgo View Post
    Yep, I don't get why you can't just run to where the mob is beating on the DPS (especially if it were a melee that was pulling hate).
    So let's say the boss "takes off" within the first 6 seconds to chase a ranged DPS ... you run after it and continue your combo, then move it back into place.

    Also BLM can take 2 hits with Manawall, or reduce their enmity generation with quelling strikes, BRD can also use quelling strikes.
    So let the overzealous DPS (especially if they really are i90) tank for a second or two. It probably won't kill them, and if it did, maybe they shouldn't be pulling so much hate from the get go.
    I just told you. Running over to the other enemy means you STOP focusing on what you were tanking before and give opportunities to lose the threat lead on it.

    Basically your theorycrafting only works under the most ideal situations. You are completely ignoring the actual realities encountered when playing the game, which is bad DPS or not, when the party wipes the tank gets blamed and people are quick to vote abandon.

    I lost count of the number of times I had a group decide to abandon Ifrit Hard after 1 wipe because the DPS couldn't be bothered to take down the nails, or people who can't get the kill order correct on King Mog. The DPS blame the tanks / healers and then abandon the encounter. That's the reality of the gameplay you are not taking into consideration, so any ideas that involve asking unreasonable players to be reasonable are not practical solutions to balance the game.

    Expected Player behavior is not how the game should be balanced. You balance according to actual player behavior.
    (1)