Quote Originally Posted by therpgfanatic View Post
Spiky threat gives opportunities to lose aggro to DPS doing spiky damage, or healers doing spiky healing. OR those who have superior item tiers that consistently do way more damage to the point they generate more threat than the tank.
How does spiky threat make you lose aggro to spiky Damage or healing? Knowing when the adds appear in fights is part of the tanks responsibility.
A Fight or Flight with a combo'd halone or savage blade will stick on you for a good amount of time to take control of the situation.

Managing Enmity doesn't only come from the tanks side, but everyone else aswell.
Fast Blade to Halone still remains superior in almost every aspect. Wether it's to spike hate or for the long end.

10% debuff from halone does make a difference, especially with a Warrior around to use Storms Path. That's permanant Rampart effect right there.