Quote Originally Posted by UBERHAXED View Post
MNK has 2 stuns and a silence.
While you're technically correct both stuns have a long cooldown, one of which requires you run sufficient distance from the mob to be able to use which invalidates it entirely for purposes of disrupting unless you have the monk permanently be at max range ready to run in and therefore adding zero damage to the fight, as well as preventing them from using their other melee range stun, zero ranged attack and all that. The silence is handy but it eats through TP like no tomorrow so, again, is limited in its utility.