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  1. #1
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by therpgfanatic View Post
    It doesn't scale based on HP. That would imply it did more damage as my HP numbers got higher.

    It actually reduces its max potential damage based on your HP going below 100%.
    So what you're saying is, the damage dealt by Spirits Within will change depending on how much HP you have?
    (3)

  2. #2
    Player
    therpgfanatic's Avatar
    Join Date
    Feb 2014
    Posts
    330
    Character
    Charlemagne Martell
    World
    Malboro
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Spellbinder View Post
    So what you're saying is, the damage dealt by Spirits Within will change depending on how much HP you have?
    No.

    What I am saying is it does less damage if you are tanking. Which is another reason why the designers don't seem to fully understand what is wrong with tanks and need some exhaustive feedback on what players don't like about them.

    The defensive mechanics are good, but the offensive mechanics are completely backward.
    (3)

  3. #3
    Player
    juniglee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Spellbinder View Post
    So what you're saying is, the damage dealt by Spirits Within will change depending on how much HP you have?
    If you didn't know this, yes it does. Damage dealt is proportional to amount of HP the PLD has when it is used.

    To be fair, I've never ever thought that the Potency changing of Spirits Within was ever a problem. I simply use it as an off-GCD skill for extra damage, whatever it's worth, and for the Silence portion of the ability. If I wanted to worry about damage dealt, I'd be playing a Dragoon/Monk/Bard/Black Mage/Summoner.

    If you remove global cooldowns, you are essentially removing what semblance we have of an ATB battle system. Like think FF7, an Action bar needed to be filled before you could take an action.

    I don't find tanking boring, I think the skills mesh well with each other (for PLD at least).
    (3)

  4. #4
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by juniglee View Post
    If you didn't know this, yes it does. Damage dealt is proportional to amount of HP the PLD has when it is used.
    Yes I knew juniglee, and thank you for affirming the statement I made earlier.

    Quote Originally Posted by Spellbinder
    [・・・] when in all likelihood the name was taken from the Final Fantasy 11 sword skill Spirits Within, which also did damage based on HP (oh hey, what a coincidence!).
    (2)