Quote Originally Posted by therpgfanatic View Post
Almost forgot.

Shield Oath over-rides Sword Oath. So you can't even use Sword Oath while tanking.

And as I mentioned before, the theorycrafting assumes the Paladin is standing in one place the whole time, which is not the case in actual play.

The fact of the matter is, at i70 (with relic) my character does 76 to 150 points of damage per ability, while everyone else (even the White Mage in Cleric stance) is pushing 500-900 per ability. And White Mages do have Stone II, which does a fair amount of damage, too.

I've also started leveling up a Lancer, and the first thing I noticed is that I can solo FATES that were crushing my Gladiator because he couldn't deal enough DPS to beat down the monsters. Yet another reason why DPS matters; before someone can tank at lv50 they must stick with the class until lv 50. It's pretty frustrating to level a Gladiator due to the low DPS.


If you're having your back to the enemies for more than a second when dodging aoes, you are doing things very very wrong. I've talked with the people in DM who made the charts that you're misreading regarding combo enmity about autoattack in particular and it's a huge chunk of your damage as a PLD or WAR. Sword Oath is a good DPS increase and completely viable when you're not struggling to stay alive or hold threat.

Furthermore, while you levelled a PLD in 2.0 likely so it made sense at the time, levelling PLD through FATEs is horrible now when you can just get dungeon instaqueues and also help solve the problem that you are trying to solve with your suggestions. It's a bear to get through those kill quests and such, but a DPS chocobo and sword oath helps a lot.

Speaking of, have you rolled MRD and tried it yet? I'm eagerly awaiting your trip report.