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  1. #11
    Player
    therpgfanatic's Avatar
    Join Date
    Feb 2014
    Posts
    330
    Character
    Charlemagne Martell
    World
    Malboro
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Xandim View Post
    You seem to have the mentality that "you dont need good equips to tank" but you actually DO. IIRC, threat is heavily dependant on your weapon's auto atack status. Your current weapon (assuming you didnt get a new one) is 29.38, while a Curtana +0 is 34.03. That alone is enough to increase your threat generation BIG time. There are no excuses for equips. You as a tank has a near insta-queue on dungeons. Main Scenario Duty Roulette nets you 300 philosophy tomes everyday, Crystal Tower nets you 200 EACH run. Just by doing it once a day you have 500 philosohy tomes (even more if you do CT more times). You should take advantage and do Crystal Tower, since, besides Bone Dragon (and maybe that iron giant boss) the whole fight doesnt need 6 HEAVILY equiped tanks. Hell, in most fights they dont even need that many tanks at all. If you do that, in 2... maybe 3 days you have enough for a full darklight set.

    I don't think you are a bad player but you cant go in with ilv50 gear and expect to tank from ilv85+ people, you just can't. As for the rage of halone thinguie, there IS some truth in your words. If you shield lob for that initial threat, then Flash and use 1 or 2 rage of halones out of the combo is enough to keep hate long enough so you can build aggro (using the FULL combo) on the boss.

    What im trying to say is: you are not a bad player ( I can only assume, since we never played together), you just need better equips.
    I don't have the mentality I don't need better equips.

    I have the mentality that I have no control over the Duty Finder throwing me in with i90 folks and expecting me to tank for them.

    I didn't design party finder to throw in item lv 50-60 folks in with i90 ones. SE did and they are the ones who have to fix the disparity problem.

    And see, I'm of the vocal minority who is posting about the problem. The majority of people experiencing these issues usually just re-roll to a different class or quit the game entirely ( which tends to be easy when you can return to a max lv chara you have in whatever other MMO you also play).

    Quote Originally Posted by Sypherblade View Post
    What if they just stuck to the original idea of classes being for solo play...and jobs for group play. Making GLD and MRD damage dealing roles and once they equip their job stones...it drastically changes their skills to generate more threat and do less damage? That way the road to 1-50 would be a different experience then it is today.
    That might be a good solution, too.
    (2)
    Last edited by therpgfanatic; 02-21-2014 at 04:13 AM.