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  1. #1
    Player
    Allyrion's Avatar
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    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    While I agree they could do a lot more to make the tanks more interesting and interactive, I will disagree with the idea that the tanks of final fantasy are usually the protagonist.
    This is true for most(if not all) of the 2D games, so I won't disagree that the precedent is there.
    However, none of the FF7+ games have had a tank as a protagonist. I didn't play 12 though, so there might be that.

    FF7 - Cloud is a balanced stat character, Barret is clearly the most defensive. If there's a tank, it's Barret.
    FF8 - Well, there's really no tank in this game. Squall is not any more defensive than the others. Zell probably has a higher defensive growth, but I haven't looked into it.
    FF9 - Adelbert Steiner is the Knight. Zidane is a Thief. No question here.
    FF10 - I'm really surprised you could say Tidus was the Tank. Auron's HP growth was insane. He would live through anything that would kill the rest of the party.
    FF12 - Didn't play.
    FF13 - Lightning is not a tank. Her growth capped as a ravager, she made a decent commando and medic as well. Overall follows the "balanced stat hero" that the 3D games follow. Snow was easily the best Sentinel and a clear tank.

    This may seem like nitpicking but it does argue against the dps increase being an iconic tank FF tank trait. Being at the front of the party in cutscenes doesn't make that person the tank since the actual battle didn't push defense on those protagonists while it did on a character next to them.

    That said, I do think you can make the tank feel like they're leading the charge in a different way.
    I think active mitigation is really a better solution than adding DPS. Tanks should have a more fluid system of defense that they have raise or lower in preparation for bigger attacks.

    To make it more final fantasy-esque, I believe defensive abilities (some) should affect the whole party. The only way they can do this is through the LB, but because it is shared few people ever use the tank's LB. Tanks in final fantasy usually have more ways to reduce damage to the party.
    Sure the boss is attacking you, but nothing really says you're a guardian like raising everyone's defense and telling the boss that this party is under your protection.

    Of course damage phases would have to be designed around that and healers will still be needed. In fact the only difference for damage taken from how it is now would be that if the tank fails at timing, it will be harder on the healers and it may lead to a wipe. But that's part of party synergy and putting the defense of yourself and the party in the tanks hands would attract a lot more people to it imo.

    Threat and damage are really not what tanking is about. Even (or especially so) in Final Fantasy.
    I do encourage damage as a supplementary part of the role.
    I don't think threat should be hard for tanks either. Some people may think that's an important part of tanking, but I think a lot more think it's just annoying to have to chase after a mob.

    I think personal and party defense should be the bread and butter of tanking. It should be active and it should be what you're manage throughout the fight.
    Warriors are something like this, but it's only on a personal level. As a tank, you've inherently got a spotlight on you. Not everyone likes the spotlight.
    Add to that, people don't see your success much but they will definitely see your failure. I think it's obvious why people don't play tanks much.
    (So resisting making a joke about it being a "tank-less job"....oh, I guess I did anyway)

    If you're going put the weight of the party safety in the tanks hands, I really think they should be able to show off a little more how they're helping everyone.
    Tanks should be the sentinels and FF is known being able to show such things with style. However the most notable defensive move is the limit break while few others show anything at all.

    As a dps, your abilities still give you the feel that you're taking down the enemy. As a healer, you get spouting lights as a whm or creating defenses as a sch.
    The tank is usually physically away from the rest of the party, because the boss is between you and them. Little things like that really affect people's perception.
    It would go a long way for you have abilities that link you to the party, so tanks don't feel as much like they're having an argument with the boss in a corner while the rest of the party is well....partying.
    I.e. raid cooldowns.

    Active mitigation with personal and raid defenses would make tanking much more appealing.
    (4)

  2. #2
    Player
    therpgfanatic's Avatar
    Join Date
    Feb 2014
    Posts
    330
    Character
    Charlemagne Martell
    World
    Malboro
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Allyrion View Post
    While I agree they could do a lot more to make the tanks more interesting and interactive, I will disagree with the idea that the tanks of final fantasy are usually the protagonist.
    This is true for most(if not all) of the 2D games, so I won't disagree that the precedent is there.
    However, none of the FF7+ games have had a tank as a protagonist. I didn't play 12 though, so there might be that.

    FF7 - Cloud is a balanced stat character, Barret is clearly the most defensive. If there's a tank, it's Barret.
    FF8 - Well, there's really no tank in this game. Squall is not any more defensive than the others. Zell probably has a higher defensive growth, but I haven't looked into it.
    FF9 - Adelbert Steiner is the Knight. Zidane is a Thief. No question here.
    FF10 - I'm really surprised you could say Tidus was the Tank. Auron's HP growth was insane. He would live through anything that would kill the rest of the party.
    FF12 - Didn't play.
    FF13 - Lightning is not a tank. Her growth capped as a ravager, she made a decent commando and medic as well. Overall follows the "balanced stat hero" that the 3D games follow. Snow was easily the best Sentinel and a clear tank.

    This may seem like nitpicking but it does argue against the dps increase being an iconic tank FF tank trait. Being at the front of the party in cutscenes doesn't make that person the tank since the actual battle didn't push defense on those protagonists while it did on a character next to them..
    Nearly every FF protagonist uses a 1h or 2h sword. Especially the ones you named.

    The only classes in FFIV that can use 1h or 2h swords are Gladiator and Marauder- the tanking classes.

    And the tanks tend to lead the party given we make the pulls and move the mobs to strategic locations.
    (0)

  3. #3
    Player
    Brevitic's Avatar
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    Aug 2013
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    42
    Character
    Ruan Ares
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by therpgfanatic View Post
    Nearly every FF protagonist uses a 1h or 2h sword. Especially the ones you named.

    The only classes in FFIV that can use 1h or 2h swords are Gladiator and Marauder- the tanking classes.

    And the tanks tend to lead the party given we make the pulls and move the mobs to strategic locations.
    You are not the main character in a single player game.
    (0)

  4. #4
    Player
    therpgfanatic's Avatar
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    Feb 2014
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    330
    Character
    Charlemagne Martell
    World
    Malboro
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Brevitic View Post
    You are not the main character in a single player game.
    Dragoons have Jump, White Mages have Holy, Esuna, Cure, etc Black Mages have all the iconic elemental spells, including flare. Summoners can call classic FF summons as pets. So your argument that we shouldn't have iconic abilities from FF protagonists who also use 1h / 2h swords just because it's an MMO is irrelevant.
    (0)
    Last edited by therpgfanatic; 02-23-2014 at 06:32 AM.

  5. #5
    Player
    Brevitic's Avatar
    Join Date
    Aug 2013
    Posts
    42
    Character
    Ruan Ares
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by therpgfanatic View Post
    Dragoons have Jump, White Mages have Holy, Esuna, Cure, etc Black Mages have all the elemental spells, including flare. So your argument that we shouldn't have iconic abilities from FF protagonists who also use 1h / 2h swords just because it's an MMO is irrelevant.
    I said you are not the main character in a single player game. You are putting words in my mouth, that I spoke in text. I'm not sure how you can assert these things when you have very little experience with the game at all.
    (2)

  6. #6
    Player
    MrLeonheart's Avatar
    Join Date
    Oct 2013
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    158
    Character
    Cyrus Twirkin
    World
    Excalibur
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by therpgfanatic View Post
    Nearly every FF protagonist uses a 1h or 2h sword. Especially the ones you named.

    The only classes in FFIV that can use 1h or 2h swords are Gladiator and Marauder- the tanking classes.

    And the tanks tend to lead the party given we make the pulls and move the mobs to strategic locations.
    Marauders actually only use axes.
    (1)

  7. #7
    Player
    Shenon's Avatar
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    Feb 2013
    Posts
    38
    Character
    Gode Shenon
    World
    Shiva
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Allyrion View Post
    snip
    FF12 had a Class-based System. You could decide that for each Character. You even had Aggro producing Spells/Skills. Though thats the only (offline) FF Title who has a Tank-Class i think. The Lines if you get Aggro or cast a Spell on a Enemy/PC Comes from FF12 by the way.
    (0)

  8. #8
    Player
    Allyrion's Avatar
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    Aug 2013
    Location
    Ul'dah
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    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Shenon View Post
    FF12 had a Class-based System. You could decide that for each Character. You even had Aggro producing Spells/Skills. Though thats the only (offline) FF Title who has a Tank-Class i think. The Lines if you get Aggro or cast a Spell on a Enemy/PC Comes from FF12 by the way.
    Well it wasn't the only one, if that's the case. Sentinel in FF13 is a pure tank class and single player. 12 was probably the first to have such strict role system though, from my understanding.
    (0)

  9. #9
    Player
    File2ish's Avatar
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    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    Olwen Mercier
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    I'm not sure how to make tanking more fun. More skills with increased level caps in the future, perhaps? Likely adding another tank job with a different type of play style (like an evasion, blink, or parry tank) might get people to try tanking if only for the novelty of the job.

    But as it is now tanks are as responsible as healers to keeping the party alive (by holding hate, a straggler can mean death), sometimes need to know a duty like the back of their hands, can seem like de facto leaders of parties, and are generally the targets of blame when anything goes wrong (at least in my experience, and I have 50 PLD, WHM, BRD, [and DRG + another WHM including my alt]). The responsibility of the role is a turn off for a lot of people. I'm really not sure what can remedy that.

    Quote Originally Posted by Shenon View Post
    FF12 had a Class-based System. You could decide that for each Character. You even had Aggro producing Spells/Skills. Though thats the only (offline) FF Title who has a Tank-Class i think.
    Definitely not the only, but there aren't many I can think of. Allyrion already said XIII. Xenoblade Chronicles has two tank characters (they keep enmity, one's a meat shield and the other is a parry/evasion). I think the Dragon Age games have tanks (it's been a while, could be wrong). Having trouble thinking of more... Pokemon does. Case and point: Chansey and Blissey =p
    (0)

  10. #10
    Player
    Genesis-xyx's Avatar
    Join Date
    Sep 2013
    Posts
    213
    Character
    Genesis Synn
    World
    Ultros
    Main Class
    White Mage Lv 80
    IMO (as both a lvl 50 war and newly lvl 50 pld) its quite fun to play a tank in this game. It's more so the unforgiving additudes of ff players towards tanks that prevents me from doing end game content (yes I'm aware it's like that with every role but I only really notice it on my tank runs). Well, and the fact that there's just too many crazy dps who choose to make tanking more difficult than it needs to be ( ignoring order marks, pulling a mobs , etc.)
    (1)

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