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  1. #1
    Player
    Pooky_Pasha's Avatar
    Join Date
    Feb 2012
    Location
    Gridania
    Posts
    134
    Character
    Pooky Pasha
    World
    Excalibur
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Xandim View Post
    Actually it does, the enmity bonus is REGARDLESS of the combo. The combo for halone only increases its potency. And the enmity modifier for halone iirc is 6x, so even if it has 20 less potency, still has a much higher enmity modifier.
    Halone has a 5x modifier (7.5x with Shield Oath up). An un-comboed Halone creates 100x7.5=750 enmity. Shield Lob creates 120x4.5=540 enmity. If FoF is popped, both values increase by 30% to 975 enmity and 702 enmity respectively. As far as I'm concerned, I always pull with Tomahawk/Shield Lob. By the time I actually get to the mob after the Tomahawk/Shield Lob, I am ready to start my BB/RoH combo. It also lets me get at least one shot in before the derpy bards start with their front loaded damage. Before the 2.1 enmity buff, I would Tomahawk >> BB >> BB combo when I had those derpy bards. Now I can just Tomahawk >> BB combo no matter how trigger happy the dps is.

    (I think with the 2.1 enmity buff, Shield Oath/Defiance now provide a 2x modifier instead of 1.5x modifier. Someone can correct me if I'm wrong.)
    (1)
    Last edited by Pooky_Pasha; 02-21-2014 at 08:37 AM.

  2. #2
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    Quote Originally Posted by juniglee View Post
    Is there any reason you're not using Shield Lob instead for that specific situation?

    Shield Lob has 120 potency, and generates 3x enmity (4.5x with Shield Oath), according to the Valk Dancing Mad enmity tables. It also has the same GCD as Rage of Halone, on top of having the ranged bonus. Uncombo'ed Halone has 100 potency, and doesn't have the enmity bonus unless it's combo'ed.

    This. There are two basic ways I like to pull. Shield Lob->Circle of Scorn or Spirits Within->Fast Blade and Flash->Circle of Scorn->Flash (guess which one is used for which situation?). I have never just run in and thrown Halone.

    For adds, I try to have Halone comboed and ready to go. I believe Flash actually has the same or slightly higher enmity potency with the trait than uncomboed Halone if you lose the combo.
    (1)

  3. #3
    Player
    Xandim's Avatar
    Join Date
    May 2012
    Location
    Ul'dah
    Posts
    139
    Character
    Iskandar Emmerich
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Pooky_Pasha View Post
    Halone has a 5x modifier (7.5x with Shield Oath up). An un-comboed Halone creates 100x7.5=750 enmity. Shield Lob creates 120x4.5=540 enmity. If FoF is popped, both values increase by 30% to 975 enmity and 702 enmity respectively. As far as I'm concerned, I always pull with Tomahawk/Shield Lob. By the time I actually get to the mob after the Tomahawk/Shield Lob, I am ready to start my BB/RoH combo. It also lets me get at least one shot in before the derpy bards start with their front loaded damage. Before the 2.1 enmity buff, I would Tomahawk >> BB >> BB combo when I had those derpy bards. Now I can just Tomahawk >> BB combo no matter how trigger happy the dps is.

    (I think with the 2.1 enmity buff, Shield Oath/Defiance now provide a 2x modifier instead of 1.5x modifier. Someone can correct me if I'm wrong.)
    Starting with un-comboed Halone isnt mandatory, but I can see it helps. Last night i was trying to MT Cad (for the first time), so I used Fight or Flight, Shield Lob, un-comboed Halone, Flash, then start on the Halone Combo. It may not be the best opening sequence, but works for me. The same when I OF ADS before Cad. Shield Lob, un-comboed Halone, Flash, then combo Halone. It works for me. But spamming un-comboed Halone? Thats a no-no. =P

    Quote Originally Posted by eagledorf View Post
    This. There are two basic ways I like to pull. Shield Lob->Circle of Scorn or Spirits Within->Fast Blade and Flash->Circle of Scorn->Flash (guess which one is used for which situation?). I have never just run in and thrown Halone.

    For adds, I try to have Halone comboed and ready to go. I believe Flash actually has the same or slightly higher enmity potency with the trait than uncomboed Halone if you lose the combo.
    Flash still has a lower enmity modifier than un-comboed Halone. And juniglee was asking me because I said in an earlier post that sometimes I like to start with un-comboed Halone just for a good initial enmity.
    (0)
    Iskandar Emmerich - Behemoth Server

  4. #4
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by Xandim View Post
    Flash still has a lower enmity modifier than un-comboed Halone. And juniglee was asking me because I said in an earlier post that sometimes I like to start with un-comboed Halone just for a good initial enmity.
    Flash is 495 potency, uncombo'ed Halone is 500... difference = about 1%

    Flash adds blind though : D
    (0)

  5. #5
    Player
    ValkyrieL's Avatar
    Join Date
    Feb 2014
    Posts
    375
    Character
    Valkyrie Lenneth
    World
    Ultros
    Main Class
    Marauder Lv 90
    So u really think if they made "Monk or Dragoon" a tank more people will play it, lets say it gets the same armor as PLD/WAR, all combos stay the same except they increase enemity/debuff,all there buffs will be dmg mitigation buffs, and just throwing in flash for aoe enemity. than all of a sudden with got thousands of tanks? the truth of the matter is that this issue exist on every game. Tank/healers have great responsibility and poor performance/death will lead to party wipe, and most people simply do not want to deal with all the rage thrown at them.
    (1)

  6. #6
    Player
    robertoten's Avatar
    Join Date
    Feb 2014
    Posts
    7
    Character
    Genghiz Khan
    World
    Behemoth
    Main Class
    Gladiator Lv 23
    I have played a gladiator/paladin since the games launch and do agree with the OP on all issues, they mirror sentiments that have constantly come to mind while playing Tank class in all the games content, have also played every ff title since 1.
    If I may add a couple of ideas of my own they might be;
    3D graphics capable?/a very rare stage of game where you design one weopon and have it submitted for review/and how about a fully diverse limit break capability ie,one for yourself,one for the party as well as an offensive-defensive option on that for every player as well as perhaps a combination option between party members to agree upon?
    (0)

  7. #7
    Player
    Grizzlebeard's Avatar
    Join Date
    Oct 2013
    Posts
    364
    Character
    Fey Darkwalker
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by robertoten View Post
    I have played a gladiator/paladin since the games launch and do agree with the OP on all issues,
    So, are you a sock account of the OP? I mean, you haven't touched Gladiator since launch and yet all you have levelled is a 23 Gladiator, no other jobs, crafts, etc.

    What exactly have you been doing since launch then?
    (1)

  8. #8
    Player
    robertoten's Avatar
    Join Date
    Feb 2014
    Posts
    7
    Character
    Genghiz Khan
    World
    Behemoth
    Main Class
    Gladiator Lv 23
    In Reply to Grizzlebrd-The character you see is not the character I play full time, Ghengiz is or was a temporary account after troubles with my original Email add for my lvl 50 pld accnt, and as far as a forum goes I favor Ghengizz's makeup better-
    (0)

  9. #9
    Player
    Pr0c3ss0r's Avatar
    Join Date
    Aug 2013
    Posts
    146
    Character
    Fenrir Ilax
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Pop medica II on the party before next phase in turn 4...
    mele or mage pop cool down while tank is in process of pulling twintania in turn 5... (Before his first flash..)
    Mage cast Regen on tank before every pull in dungeon.
    SMN using Bane on fresh pull without explaining to the tank that he will pull massive hate.

    Then you have those same idiot saying:
    - WTF Tank, why you can't hold hate.
    - Why are you so trash.
    - I never saw a ghetto Tank like that before!

    Another popular issue:

    Q: Why did you die PLD/WAR?
    A: because our healer SUX A$$ man.

    Who say that kind of horrible thing? NOT ME, not my style and it NEVER going to be my style. but then, since i (and majority of Tank) don't put the blame on healer, they instant jump the gun on the Tank.

    That the reason no one want to play Tank class. This is slowly changing as those same douchebag started to play Tank class lately, and they jump the gun on healer now, didn't you guy notice the lack of healer recently?

    Anyway, not my problem anymore, my WAR and PLD is retired, BRD onry, easy to play, mindless, and 0 stress since i am perfect to dodge everything, no more need to worry to be cured. (The true paradise). GL to any future Tank class.
    (2)

  10. #10
    Player
    Pr0c3ss0r's Avatar
    Join Date
    Aug 2013
    Posts
    146
    Character
    Fenrir Ilax
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Tank FIX #1: give them the ability to cure theyself so they don't rely on healer anymore.
    (0)

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