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  1. #1
    Player
    Estray's Avatar
    Join Date
    Nov 2013
    Location
    Ul'dah
    Posts
    5
    Character
    Estray Gideon
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by therpgfanatic View Post
    This is why people don't want to be tanks. Even other tanks can be frustrating to talk to about things they didn't personally impact them. You've been around since 1.0 with all your legacy levels and gear, so your experience is different from someone who started recently.
    I played in 1.0. A lot. As a monk. Didn't pick up tanking til 2.0. I had to tank for people more geared than me at end game. And guess what? Everyone in this thread is right. If you're having an issue, it's up to you to solve it, not tell the developers to solve it for you. There's nothing but sound advice coming from all sides, but all you've done is yell "YOU'RE WRONG, DON'T INSULT MY INTELLIGENCE." How about taking some of the tips in here, and actually trying them?
    (2)

  2. #2
    Player
    BotenAnna's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    136
    Character
    Lady Gaga
    World
    Excalibur
    Main Class
    Marauder Lv 80
    I just levelled a new character on a second account as a tank (WAR) and got to 50 and finished a relic and even killed some extremes within the free trial period, so I know it's possible, and way easier now than it was in 1.0 or even 2.0.

    It turned out that being fundamentally good at tanking and understanding how my abilities worked was more important than ilevel to clear content. Believe it or not, you CAN do Titan X at i70 you just have to execute.
    (0)
    Last edited by BotenAnna; 02-21-2014 at 03:48 AM.

  3. #3
    Player
    Sypherblade's Avatar
    Join Date
    Mar 2011
    Posts
    174
    Character
    Mirri Ross
    World
    Excalibur
    Main Class
    Lancer Lv 45
    What if they just stuck to the original idea of classes being for solo play...and jobs for group play. Making GLD and MRD damage dealing roles and once they equip their job stones...it drastically changes their skills to generate more threat and do less damage? That way the road to 1-50 would be a different experience then it is today.
    (1)

  4. #4
    Player
    Meshico's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    341
    Character
    Tahlato Dakwhil
    World
    Malboro
    Main Class
    Armorer Lv 57
    @Charlemagne Martell (OP) take the advice...re-read this thread and take all the advice you want. 16 pages of stuff is more than enough...at this point if you keep denying/and not accepting the critical feedback...idk what else to tell ya.

    Read your own thread, and make a decision if you are right/wrong/in the middle.

    -Tari

    p.s. You will meet your own requirements at some point
    (0)
    I am a winner, even though I sometimes fail.

  5. #5
    Player
    Seabreeze's Avatar
    Join Date
    Sep 2013
    Posts
    19
    Character
    Jessie Juneberry
    World
    Phoenix
    Main Class
    Ninja Lv 100
    Quote Originally Posted by therpgfanatic View Post
    Also make Shield Bash not cancel the Rage of Halone combo anymore, so I can use my stun the way I’d use it in any other MMO
    Quote Originally Posted by therpgfanatic View Post
    They feel like a World of Warcraft character. And as a player, if I wanted a WoW melee character I’d go play WoW
    Yeah... I didn't read the whole thing, but what I got out of it was basically "I wanna play as an iconic FF character and I want all of the attacks to be named as they are in other games." So, just go play the other games? ^^
    (0)

  6. #6
    Player
    mero-ix's Avatar
    Join Date
    Nov 2013
    Posts
    176
    Character
    Luna'li Sky
    World
    Seraph
    Main Class
    Red Mage Lv 80
    I thought your suggestions were really great, actually.

    I'm intimidated to play a tank class because I don't want people to yell at me, dare I mess up. A lot of the reason there's a lack of tanks is due to the large responsibility and other douchey players judging their every move.
    (2)

  7. #7
    Player
    BotenAnna's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    136
    Character
    Lady Gaga
    World
    Excalibur
    Main Class
    Marauder Lv 80
    The problem is tanking is fun and what it is because it is the role where you assume responsibility. The reason tanks aren't as popular is because people don't want to assume responsibility, so if you want to even out popularity in that regard you need to basically just make tank slots yet another DPS slot. This, however, would be awful for those of us that like tanking because of the responsibility, and everyone else who wants interesting encounters with more mechanics than just tank and spank. No amount of abilities named after FF6 abilities would fix that.



    What they need to do is first expansion or major patch where they introduce new jobs is actually balance them correctly this time, and consider how loot drops and how that plays into incentivizing existing tanks to rerun content over and over.

    People like me who like tanking and have too much free time will run extra low level dungeons if there's a reason to do it; unfortunately 750 gil and 100 trash tomes isn't enough. The loot tables have problems where tanks are guaranteed to get tank gear but nobody else is guaranteed to get stuff for their class, meaning tanks will have to run, say, Brayflox less times to get the Calvary set than a mage will have to do to get Battlemage, which compounds the existing problem of there being more DPS in the first place who are now doing more runs each than tanks.

    The other problem is that of the existing classes, with an armory system that encourages people to level all or many of them, there's too many DPS compared to the other roles. 63% of the jobs pre-30 are DD, and 55% post-30 are, whereas only 50% of a party is DD. If someone were to duty finder their way to 50 on every class, even if they went scholar as soon as their arcanist was 30, they'd be a net drain on queue times overall. This is compounded by the fact that with the limited selection of healer and tank roles and the way cross class skills work, not to mention healer having to queue as DD for 1/3-1/2 of their dungeon runs in one of the roles, most tanks and healers have to queue as DPS sometimes and DPS players will over time usually level multiple DD roles and avoid tanking, healing, or both altogether.

    As such, what would alleviate the problem is to introduce new classes that can tank (and heal) in higher proportion to DPS classes next expansion, along with letting low level classes that have the capacity to tank and/or heal on low level content (like Arcanist at the moment) queue as something other than DPS. It's also imperative that the upcoming hybrid role isn't a required slot and still allows for 50% of a light party to be DD unless 50% of DDs are hybrid.

    In conclusion, before a pull you should Fight or Flight, shield lob, flash twice, then use the entire Rage of Halone combo on the primary target to begin a pull.
    (2)

  8. #8
    Player
    Xandim's Avatar
    Join Date
    May 2012
    Location
    Ul'dah
    Posts
    139
    Character
    Iskandar Emmerich
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    @SeaBreeze

    Not spam, but 2 or 3 rage of halone sometimes can secure enough aggro. For example, when the OT has to pick the ADS add before caduceus, use 2 halone and you have enough to start your combo. But other than some very specific situations, you are right, no use to spam halone un-comboed =P
    (1)
    Iskandar Emmerich - Behemoth Server

  9. #9
    Player
    juniglee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Xandim View Post
    @SeaBreeze

    Not spam, but 2 or 3 rage of halone sometimes can secure enough aggro. For example, when the OT has to pick the ADS add before caduceus, use 2 halone and you have enough to start your combo. But other than some very specific situations, you are right, no use to spam halone un-comboed =P
    Is there any reason you're not using Shield Lob instead for that specific situation?

    Shield Lob has 120 potency, and generates 3x enmity (4.5x with Shield Oath), according to the Valk Dancing Mad enmity tables. It also has the same GCD as Rage of Halone, on top of having the ranged bonus. Uncombo'ed Halone has 100 potency, and doesn't have the enmity bonus unless it's combo'ed.
    (2)

  10. #10
    Player
    Xandim's Avatar
    Join Date
    May 2012
    Location
    Ul'dah
    Posts
    139
    Character
    Iskandar Emmerich
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by juniglee View Post
    Is there any reason you're not using Shield Lob instead for that specific situation?

    Shield Lob has 120 potency, and generates 3x enmity (4.5x with Shield Oath), according to the Valk Dancing Mad enmity tables. It also has the same GCD as Rage of Halone, on top of having the ranged bonus. Uncombo'ed Halone has 100 potency, and doesn't have the enmity bonus unless it's combo'ed.
    Actually it does, the enmity bonus is REGARDLESS of the combo. The combo for halone only increases its potency. And the enmity modifier for halone iirc is 6x, so even if it has 20 less potency, still has a much higher enmity modifier.
    (0)
    Iskandar Emmerich - Behemoth Server

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