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  1. #1
    Player
    NeroMD's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    15
    Character
    Nero Destan
    World
    Excalibur
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by therpgfanatic View Post
    Spiky threat gives opportunities to lose aggro to DPS doing spiky damage, or healers doing spiky healing. OR those who have superior item tiers that consistently do way more damage to the point they generate more threat than the tank.
    How does spiky threat make you lose aggro to spiky Damage or healing? Knowing when the adds appear in fights is part of the tanks responsibility.
    A Fight or Flight with a combo'd halone or savage blade will stick on you for a good amount of time to take control of the situation.

    Managing Enmity doesn't only come from the tanks side, but everyone else aswell.
    Fast Blade to Halone still remains superior in almost every aspect. Wether it's to spike hate or for the long end.

    10% debuff from halone does make a difference, especially with a Warrior around to use Storms Path. That's permanant Rampart effect right there.
    (2)

  2. #2
    Player
    Dano's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Danorille Pandemonium
    World
    Tonberry
    Main Class
    Blacksmith Lv 61
    never use Rage of Halone uncomboed, it doesn't give you much benefit other than the initial snap hate, which Flash can do just fine with the added benefit of ranged + AoE + blind debuff and saving your tp.

    As stated clearly by Pooky, you are losing out dmg and enmity with an uncomboed RoH.

    PLD is fine as it is, it's a cookie cutter class, your most basic easy to get into class, i believe future expansions/updates will definitely add more variety to it's playstyle.

    Quote Originally Posted by Giantbane View Post
    The intended design of paladin is pretty sound. Their base mechanics are very simple compared to any other class. But this is so you can focus on other aspects of tanking, IE: positioning enemies, picking up adds, dodging attacks, etc.
    this x 100
    (0)
    Last edited by Dano; 02-20-2014 at 06:08 PM.

  3. #3
    Player
    Phaydra's Avatar
    Join Date
    Aug 2013
    Posts
    58
    Character
    Avani Silver
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    I have been playing MMOs for 11 years. I find playing a tank fun as it is. Your post is an opinion, and you want the devs to change major things in a game based around your opinion.
    (0)

  4. #4
    Player
    Avenol's Avatar
    Join Date
    Aug 2013
    Posts
    87
    Character
    Avenol Siegfried
    World
    Ultros
    Main Class
    Thaumaturge Lv 51
    You wanna make tanks more fun to play...or at least a little more forgiving to play?

    Introduce more threat generation and snap agro abilities. Remove the cooldown from provoke and have it cost 50 TP per use. Instead of just "current highest level hate +1" have it do "current highest level hate +1000"
    (2)

  5. #5
    Player
    Meshico's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    341
    Character
    Tahlato Dakwhil
    World
    Malboro
    Main Class
    Armorer Lv 57
    Please use combo...everyone please use combo's. I don't need a chart to tell me this...and any tank that does combo's understand's this.

    Any tank that doesn't use combo's then uses said combo's will understand this.

    -Tari

    p.s. Please use combo's.
    (3)
    I am a winner, even though I sometimes fail.

  6. #6
    Player
    Aria_Mihgo's Avatar
    Join Date
    Jan 2013
    Posts
    6
    Character
    Aria Mihgo
    World
    Hyperion
    Main Class
    Armorer Lv 50
    Let's compare spamming (1) Rage of Halone vs. (2) Enmity combo for longer than 6 seconds:

    3 Seconds: (1) 750 enm (2) 225 enm = RoH wins by 525
    6 Seconds: (1) 1500 enm (2) 1125 enm = RoH wins by 375
    9 Seconds: (1) 2250 enm (2) 3075 enm = Rotation by 825
    12 Seconds: (1) 3000 enm (2) 3300 enm = Rotation by 300
    15 Seconds: (1) 3750 enm (2) 4425 enm = Rotation by 675
    18 Seconds: (1) 4500 enm (2) 6150 enm = Rotation by 1650
    21 Seconds: (1) 5250 enm (2) 6375 enm = Rotation by 1125
    24 Seconds: (1) 6000 enm (2) 7500 enm = Rotation by 1500
    27 Seconds: (1) 6750 enm (2) 9225 enm = Rotation by 2475


    So, let's say you start with a shield lob to pull, then begin attacking with your enmity rotation, but immediately after fast blade you lose hate to a over geared DPS, all it takes is using savage blade (to move the combo along), a provoke (which will now give you a boost to enmity based on how much more enmity the DPS has compared to you), and then rage of halone, at which point you will have built more hate than simply spamming Rage of Halone.

    Every 3 seconds after that, you will be gaining more enmity than if you were to have just spammed Rage of Halone.
    Additionally, you can use Spirits Within & Circle of Scorn to do more dmg which will also add to your total enmity (especially with shield oath's or even sword oath's multiplier).

    Is there any error to this?

    Yes, an overzealous DPS will pull hate from you within the first 4-6 seconds, but that's just bad DPS performance. For example, in Titan Ex as BRD or BLM, you can go all out as long as you put up quelling strikes. By starting with debuff or DoT attacks as other DPS, that's another way not to pull hate in the first 6 seconds.
    (3)
    Last edited by Aria_Mihgo; 02-21-2014 at 12:51 AM.

  7. #7
    Player
    therpgfanatic's Avatar
    Join Date
    Feb 2014
    Posts
    330
    Character
    Charlemagne Martell
    World
    Malboro
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Aria_Mihgo View Post
    Let's compare spamming (1) Rage of Halone vs. (2) Enmity combo for longer than 6 seconds:
    3 Seconds: (1) 750 enm (2) 225 enm = RoH wins by 525
    6 Seconds: (1) 1500 enm (2) 1125 enm = RoH wins by 375
    9 Seconds: (1) 2250 enm (2) 3075 enm = Rotation by 825
    12 Seconds: (1) 3000 enm (2) 3300 enm = Rotation by 300
    15 Seconds: (1) 3750 enm (2) 4425 enm = Rotation by 675
    18 Seconds: (1) 4500 enm (2) 6150 enm = Rotation by 1650
    21 Seconds: (1) 5250 enm (2) 6375 enm = Rotation by 1125
    24 Seconds: (1) 6000 enm (2) 7500 enm = Rotation by 1500
    27 Seconds: (1) 6750 enm (2) 9225 enm = Rotation by 2475


    So, let's say you start with a shield lob to pull, then begin attacking with your enmity rotation, but immediately after fast blade you lose hate to a over geared DPS, all it takes is using savage blade (to move the combo along), a provoke (which will now give you a boost to enmity based on how much more enmity the DPS has compared to you), and then rage of halone, at which point you will have built more hate than simply spamming Rage of Halone.

    Every 3 seconds after that, you will be gaining more enmity than if you were to have just spammed Rage of Halone.
    Additionally, you can use Spirits Within & Circle of Scorn to do more dmg which will also add to your total enmity (especially with shield oath's or even sword oath's multiplier).

    Is there any error to this?

    Yes, an overzealous DPS will pull hate from you within the first 4-6 seconds, but that's just bad DPS performance. For example, in Titan Ex as BRD or BLM, you can go all out as long as you put up quelling strikes. By starting with debuff or DoT attacks as other DPS, that's another way not to pull hate in the first 6 seconds.
    You just don't get it, do you? You can't do the spike threat combo if the mob takes off after Fast Blade because you didn't maintain steady aggro on it.

    Provoke is worthless unless your Shield Lob can deal enough damage to push your threat above whoever drew aggro off you, usually a DPS or healer. If it's a DPS (or healer who has decided to overheal you) you'll never regain aggro with Shield lob because you can't push out enough Shield lobs with the long GCD. You will have to run over to the enemy, which mean you stop Flash / Halone and give opportunities to lose the whole pile of enemies / boss.

    Go put on your item lv 55 AF set with a GC weapon and try to main tank a Duty Finder main story run. Tell me how it goes for you against all the i90 folks.
    (1)
    Last edited by therpgfanatic; 02-21-2014 at 01:10 AM.

  8. #8
    Player
    Miitan's Avatar
    Join Date
    Aug 2013
    Posts
    277
    Character
    Puchichi Puchi
    World
    Odin
    Main Class
    Marauder Lv 60
    Quote Originally Posted by therpgfanatic View Post
    You just don't get it, do you? You can't do the spike threat combo if the mob takes off after Fast Blade because you didn't maintain steady aggro on it. Go put on your item lv 55 AF set with a GC weapon and try to main tank a Duty Finder main story run. Tell me how it goes for you against all the i90 folks.
    If you're fighting a boss, you start with 2 Shield Lobs and a Flash as you run by into position which gives you enough enmity to get through your first combo. If it's trash mobs, it's one Shield Toss and a few Flashes.

    And if everyone else in your Main Scenario run is supposedly ilvl 90, then get the ilvl 90 tank to tank and pick up the adds he misses and you'll have enough tombs to gear yourself up to ilvl ~70 in no time.
    (1)

  9. #9
    Player
    XNihili's Avatar
    Join Date
    Aug 2013
    Posts
    272
    Character
    Mewchat Bogz
    World
    Ragnarok
    Main Class
    Warrior Lv 55
    Just saying that you seems to be the only one having this tanking problem ...
    Building the game around one person problem only seems ... wasteful ...
    (2)

  10. #10
    Player
    therpgfanatic's Avatar
    Join Date
    Feb 2014
    Posts
    330
    Character
    Charlemagne Martell
    World
    Malboro
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Miitan View Post
    If you're fighting a boss, you start with 2 Shield Lobs and a Flash as you run by into position which gives you enough enmity to get through your first combo. If it's trash mobs, it's one Shield Toss and a few Flashes.

    And if everyone else in your Main Scenario run is supposedly ilvl 90, then get the ilvl 90 tank to tank and pick up the adds he misses and you'll have enough tombs to gear yourself up to ilvl ~70 in no time.
    I am perfectly aware of how to open fights. That isn't the problem.

    I really hope the team at SE understands where I am coming from here. I don't expect all players to get it, especially those who don't have the same experiences us newer players have.

    I am not the only person experiencing these issues. Use Google and again here.
    (1)
    Last edited by therpgfanatic; 02-21-2014 at 01:26 AM.

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