The main problem with non-linear progression? It's infinitely harder to balance. I like having options and cool effects just as much as the next person, but they always trend towards horribly lop-sided class balances.
The main problem with non-linear progression? It's infinitely harder to balance. I like having options and cool effects just as much as the next person, but they always trend towards horribly lop-sided class balances.
<Overdose> Goblin <OD>
Twintania downed (Pre-2.1) Dec. 9th, 2013
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