You guys better fix this on the upcoming patch!Greetings!
We definitely understand that free company credits are being used up more quickly now that two actions can be activated.
You’ll be happy to know that the team is currently discussing new methods to obtain free company credits. Of the methods, they are looking to make it so you can obtain them by participating in PvP and content through the Duty Finder. While I can’t promise a specific implementation time right now, I’ll be sure to keep you updated!
By the way this is still horrible no matter what you do, especially if you have a low population Free Company. All members in my FC do stuff but we can no longer keep on Free Company actions every day. We had 300k points a while back when you could use only one action per day, now we never have over 10k.
Greetings,
As I’m sure most of you already know, but free company credits can be earned by completing the following:
- Quests (main scenario, side quests, beast tribe daily quests)
- Levequests and company leves
- FATE
- Treasure hunts
- Crafting and gathering HQ items
However, to add another way to earn free company credits, we will be making it possible to earn them from content you participate in through the Duty Finder sometime after patch 2.4.
Devin "Camate" Casadey - Community Team
Again the bragging... your FC is the 4th OF THE WORLD and surely you cannot put is as the 'normal' FC that does things and have no issues. Our FC now can barely keep 1 active action without losing credits. Oh yes, we are not dedicated like your but the OP point is extremely valid.
Edit: on second tough, you made a good point: if in order to keep 2 actions active the FC must rank in first places of the world, it surely is something unintended by devs and needs be corrected. Not asking that 1-man FC can do this easily, but a medium sized FC does not must have this kind of problem.
Last edited by LalaRu; 07-04-2014 at 03:54 AM.
i could have SWORE one of the previous updates said we could now earn credits from completing instances. though i can't find it. i was able to find something else that was left out.
from 2.2...
Provisioning and supply missions have received the following adjustments:
Players will now earn free company credits for delivering items.
Expert delivery missions have received the following changes:
Players will now earn free company credits for delivering items.
As I see it, FC Actions are "Perks" of being in a FC right? This whole discussion seems a little like complaining to the hotel manager that they are not leaving little mints on your pillow every minute of each day you stay... If you're active, you're earning credits. Where does it say you should be able to keep actions going 24/7? And more importantly, having actions going 24/7 kind of defeats the base reason for having them which I feel is "to give FC's a Perk for holding events.
I can confirm this is true. I can see our FC credits jump when I'm the only one who's on, and I turn in a bunch of dungeon drops for seals.i could have SWORE one of the previous updates said we could now earn credits from completing instances. though i can't find it. i was able to find something else that was left out.
from 2.2...
Provisioning and supply missions have received the following adjustments:
Players will now earn free company credits for delivering items.
Expert delivery missions have received the following changes:
Players will now earn free company credits for delivering items.
I wonder if there's a way to know how many fc credit we got from each action we did based on quoted list, in conjunction with level and some other factors... :?Greetings,
As I’m sure most of you already know, but free company credits can be earned by completing the following:
- Quests (main scenario, side quests, beast tribe daily quests)
- Levequests and company leves
- FATE
- Treasure hunts
- Crafting and gathering HQ items
However, to add another way to earn free company credits, we will be making it possible to earn them from content you participate in through the Duty Finder sometime after patch 2.4.
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