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  1. #1
    Player Versiroth's Avatar
    Join Date
    Sep 2013
    Posts
    608
    Character
    Kraiden Draxenian
    World
    Diabolos
    Main Class
    Marauder Lv 50

    SE... can you please make Macros queue up like normal abilities?

    For instance...

    If I cast Blizzard III, Thunder II, Fire III, each ability can be pressed as the previous GCD ends and the new ability queues and procs automatically. This gives the rotation a nice fluidity.

    But, if I macro Thunder, Thunder II and Thunder III together so all my thundercloud procs use Thunder III and my hard casts use which ever I have enough MP for, I can no longer press and use Thunder as the Blizzard III GCD is ending. I have to just spam the macro button until I see that it's gone off. Which is always after the previous GCD completely ends and sometimes a split second or so longer.

    Macros are very useful a lot of the time, but this makes them hard to rely on. Can you please figure out a way to make the appropriate ability in the macro queue up like standard abilities do?
    (9)

  2. #2
    Player
    Sparky's Avatar
    Join Date
    Sep 2013
    Posts
    217
    Character
    Resha Rayne
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    Couldn't you queue them up using /wait commands such as /wait 2.5 ?

    I understand what you are saying, and I know what you want is for the spell to proc exactly as the last GCD ends, but it is better than nothing at all.

    The reason why macros cant queue up like abilities, is that it would be too easy to chain macros together in order to automate virtually any complex action in the game - effectively making botting even easier.
    (0)
    Last edited by Sparky; 02-18-2014 at 08:10 AM.

  3. #3
    Player Versiroth's Avatar
    Join Date
    Sep 2013
    Posts
    608
    Character
    Kraiden Draxenian
    World
    Diabolos
    Main Class
    Marauder Lv 50
    You can do that anyway with the wait command. But I'm not referring to the wait command, I'm just referring to ability queuing before the GCD ends.

    I'm more concerned about the loss of fluidity when using macros. In my example about, using Blizz III, Thunder II, and Fire III back to back to back feels very fluid and the timing is perfect. But, insert a macro for Thunder III/II/I and now you end up having to hammer the macro instead of the rotation having any kind of flow to it. It turns a very useful macro into a headache a lot of the time.
    (2)

  4. #4
    Player
    Sparky's Avatar
    Join Date
    Sep 2013
    Posts
    217
    Character
    Resha Rayne
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    I suspect the wait command over-rides the queueing that you'd get if you pressed the keys manually. When you think about it, when you queue abilities up, the game is effectively inserting a wait instruction anyway. The macro is simply emulating what the game already does, and it's probably similar if not identical code at the back-end.

    So the answer really is that you have a choice. Do you want the efficiency of manually queueing up actions, or do you want the convenience of having the game do it for you?
    (0)

  5. #5
    Player Versiroth's Avatar
    Join Date
    Sep 2013
    Posts
    608
    Character
    Kraiden Draxenian
    World
    Diabolos
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Sparky View Post
    I suspect the wait command over-rides the queueing that you'd get if you pressed the keys manually. When you think about it, when you queue abilities up, the game is effectively inserting a wait instruction anyway. The macro is simply emulating what the game already does, and it's probably similar if not identical code at the back-end.

    So the answer really is that you have a choice. Do you want the efficiency of manually queueing up actions, or do you want the convenience of having the game do it for you?
    Even if you use a wait command, each time the macro itself is pressed, you have to hammer it to get it to fire. So, the issue still exists regardless. Besides, I don't like wait commands for the most part. I just want to be able to macro things like Thunder/Thunder II/Thunder III together and have the button work like any other ability.
    (1)

  6. #6
    Player
    Sparky's Avatar
    Join Date
    Sep 2013
    Posts
    217
    Character
    Resha Rayne
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    You have to hammer the macro every time, because that's the way macros have been designed. I don't think SE intend macros to be queued to repeat. I think you'll probably just have to accept that it probably will never happen.
    (0)

  7. #7
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Are. . .are you two even arguing about the same thing? Versiroth is asking for macros to work like any normal ability in the game, where if you press the button as the GCD is winding down it fires as soon as the GCD is done. Sparky. . .seems to be arguing against self-repeating macros, which no one else is talking about. >_>
    (6)

  8. #8
    Player Versiroth's Avatar
    Join Date
    Sep 2013
    Posts
    608
    Character
    Kraiden Draxenian
    World
    Diabolos
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Viridiana View Post
    Are. . .are you two even arguing about the same thing? Versiroth is asking for macros to work like any normal ability in the game, where if you press the button as the GCD is winding down it fires as soon as the GCD is done. Sparky. . .seems to be arguing against self-repeating macros, which no one else is talking about. >_>
    Thank you. This is exactly what I'm asking for.
    (5)

  9. #9
    Player
    Aura_Shurifon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    333
    Character
    Aura Shurifon
    World
    Ragnarok
    Main Class
    Conjurer Lv 98
    I'm all for this too, I've made a macro for easy-targeting my Aero like :
    /ac Aero <t>
    /ac Aero <tt>
    This way, i can target tank for healing and quick throw an Aero on his target and still cast aero on the target I want when solo playing.

    But due to the "non-queue-able" thing of macro , i revert to the full manual targeting... :/

    PS : Also, give a way to remove the ever annoying red message and "bip" you hear for the "cannot use this ability on this target" thing.
    I want something like this :
    /ac Aero <t> <noerror>
    /ac Aero <tt> <noerror>

    or at least this (or both, like wait):
    /noerror on
    /ac Aero <t>
    /ac Aero <tt>
    /noerror off
    (3)
    Le craft, c'est la vie ! || Craft is Life !

  10. #10
    Player
    Quinburger's Avatar
    Join Date
    Mar 2014
    Posts
    20
    Character
    Quin Kalshar
    World
    Balmung
    Main Class
    Warrior Lv 60
    I fully agree. Macros should function like normal skills and get the ~.25 second skill queuing that normal abilities get. I also agree that we need a /noerror command. Making mouseover macros is a pain in the ass currently, as you get spammed with on screen errors.
    (5)

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