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  1. #1
    Player
    gothikka's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    59
    Character
    Darknecros Etna
    World
    Hyperion
    Main Class
    Lancer Lv 70

    Suggestion: Regarding The Binding Coil of Bahamut: Turn 3

    I have a few suggestions to make some changes to BCoB: Turn 3.

    Seeing as how BCoB is getting put on the Duty Finder come 2.2, if it remains as is, and each of the individual turns lets you queue up seperately, I see Turn 3 as the 1st content in this game that will be 100% unused by the population, due to absolutely no incentive to even do this turn once 2.2 is released.

    Possible ways they can change this is:

    1. Add gil drops to the mobs, and possibly a chance at dropping rare crafting materials and even Tomestone of Philosophy mats. And definitely something useful other than just a potion from that treasure coffer in there, such as philo mats, extra gil, or even some tomestones (mainly myths) Also in doing this, make it to where all of the monsters in each respective section has to be killed to activate the jump pad. Also put in an achievement for killing every enemy and getting the coffer, and maybe some other incentives to do Turn 3.

    OR

    2. Join turns 3 and 4 together in the same duty. This could be accomplished by putting up a barrier at the end of Turn 3 and a zone line (much like the one used in CT and Pharos Sirius) Getting to the bottom and activating the switch would take down the barrier and allow the party to cross the zone line to enter Turn 4.

    Share your thoughts on this suggestion. I just don't like seeing any content, especially content with such awesome music that plays in Turn 3 as well as the trash in Turn 1, go completely to waste.
    (3)
    Last edited by gothikka; 02-17-2014 at 11:21 PM.

  2. #2
    Player
    Krokov's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Krokov Reynall
    World
    Midgardsormr
    Main Class
    Dragoon Lv 100
    So what are you suggesting? why wouldnt people que for it?
    (0)

  3. #3
    Player
    gothikka's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    59
    Character
    Darknecros Etna
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Krokov View Post
    So what are you suggesting? why wouldnt people que for it?
    lol you replied right away. I had to edit the post to get around the character limit.
    (0)

  4. #4
    Player

    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    324
    I hadn't thought of this honestly.
    But you've raised a very decent point!

    I know most people currently opt for dodging this turn and leaping straight in to turn 4 piggybacking on someone who's downed it that week.

    As it stands, turn 3 is a hilarious sprint to the finish and the first to the bottom wins our 1,000gil bet.

    I doubt they'd shuffle loot around, and I'm certain people won't bother running for the gil.
    But perhaps there'd be incentive if unique crafting materials dropped, or, the mobs inside had an increased drop rate compared to other sources. 50% chance to drop mat x.

    Good thread. I'd like to hear some other thoughts on this!
    (1)

  5. #5
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Turn 3 is the best duty for Spiritbinding. I don't see it becoming unused, especially when you can just spam it over and over again.
    (4)

  6. #6
    Player
    Quiz's Avatar
    Join Date
    Oct 2013
    Posts
    318
    Character
    Quiz Noir
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Sove92 View Post
    Turn 3 is the best duty for Spiritbinding. I don't see it becoming unused, especially when you can just spam it over and over again.
    And keeps people out of CT!
    (0)

  7. #7
    Player
    Sotek's Avatar
    Join Date
    Aug 2013
    Posts
    548
    Character
    Sefiria Satara
    World
    Twintania
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Sove92 View Post
    Turn 3 is the best duty for Spiritbinding. I don't see it becoming unused, especially when you can just spam it over and over again.
    Not to mention it is the only real place to Spiritbind iLv70+, and with SE handing everyone Grade V Carbonized Matter in the 2.1 main scenario quests, I wouldn't be surprised if we see Grade V Materia sometime soon, which will almost certainly only come from iLv70+ gear.
    (0)

  8. #8
    Player
    Krokov's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Krokov Reynall
    World
    Midgardsormr
    Main Class
    Dragoon Lv 100
    Again why wouldnt players do Turn 3?
    (0)

  9. #9
    Player
    waldo's Avatar
    Join Date
    Nov 2011
    Posts
    287
    Character
    Lilly Grace
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Krokov View Post
    Again why wouldnt players do Turn 3?
    Because no loot drops there, no myth, no fun boss.
    (1)

  10. #10
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by waldo View Post
    Because no loot drops there, no myth, no fun boss.
    SBing in a flash isn't enough ? T3 SB grind parties will become the must have soon enough.

    Also, T3 is actually a teamwork check. My team go in 4 tank 4 healer, and every tank sacrifices himself to allow the healers to run through and eventually get 1 of us to the last switch. Then we all raise and abandon. But we do kill everything whenever someone is in need to SB
    (0)

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