The manner in which SE intend to deal with Airships suggests that it will be more complex than simply moving to an instanced location with a moving background (see FFXI) and will likely require forethought rather than tacked-on afterthough. (Airships were one of the things you originally listed as irrelevant).
Anyway, most games develop things in unison because it is more efficient than developing things one after the other.
SE admitted communication was a big issue for them, so maybe they prefer the one-tracked mind method of development because coordinating multiple tasks is too much of a logistical nightmare for them.
The combat, the class system, the UI, the servers, the engine, the economy, the areas.Anyway, most games develop things in unison because it is more efficient than developing things one after the other.
SE admitted communication was a big issue for them, so maybe they prefer the one-tracked mind method of development because communicating multiple tasks is too much of a logistical nightmare for them.
Everything mentioned above is developed in unison, and yes, it is efficient.
And everything above is part of the rotten foundation, which needs to be addressed first.
That doesn't mean they aren't considering features that come after the foundation is fixed. But they aren't a priority for development and should not be.
Either way, the "rotten foundation" consists of more than one feature and SE has made clear that they are working on multiple (read: not ALL) tasks at once. The ones mentioned above.
Thanks for taking the time to translate OP ^^
Yoshida posted again. Letter next week, seems to talk about guildleves in further detail.
we should get a long producer letter from him this week. also for airship dont expect too much on individual map, right now they are working on it as quicker method of transportation with changes to it in the future.
I assumed that's the route they would take. A placeholder for transportation and then fleshing out the aesthetic part of it later. Makes sense since it seems that with companies we might have to travel to different areas for assignments. Hope the Airship travel is not restricted to cities only and includes the platforms in the field. If this is not the case, I will rage quit! (WHY SE!!? WHY!!?)
Last edited by Holland; 06-27-2011 at 01:31 AM.
i think the airship way will be :
airship>zoning> airship fly with cloud far away> zoning>exit airship.
it's platforms for the small airship actually in the game (but not accessible)and includes the platforms in the field
Last edited by Evangelus; 06-27-2011 at 01:34 AM.
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So basically it wouldn't be like the XI Airship in other words. And for a very long time we can expect nothing like this:
http://www.youtube.com/watch?v=YzBhu...eature=related
to happen.
How do we know it won't be like the ffxi airships?So basically it wouldn't be like the XI Airship in other words. And for a very long time we can expect nothing like this:
http://www.youtube.com/watch?v=YzBhu...eature=related
to happen.
Also, it's probably easy for SE to make an instanced airship cutscene/fight using recycled assets, more so than making the actual airship and programming it to fly around eorzea.
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