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Thread: FC vs Group

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  1. #1
    Player
    Zaels's Avatar
    Join Date
    Aug 2013
    Posts
    453
    Character
    Aeryn Zael
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    The problem is the coil lockout system is terrible in design. Here's a few reasons why.

    - Like you said it makes it a lot tougher for FCs to include everyone in raid groups. More of then than not someone will be left out. This wouldn't be as much of a problem if FC members that already completed coil can go back and help the others that want to get them done. I'm one of the leaders for my FC and it really pains me to be unable to include everyone that wants to do coil into our coil group because there aren't enough people who main tanks to form more than one raid group. Go level a tank you say? I'm working on that myself and it will honestly take about a month to get a tank geared up well enough for coil because of the other time-restricted lockouts.

    - The design also conflicts greatly with the ratio of tanks to total players. There are simply way too many DPS/healers compared to tanks and this is made evident by the DF queue timers. What tends to happen is that the good tanks will easily get into static groups, while the others just get left out hoping that maybe some tanks will join their coil groups in PF. Because these tanks cannot join or help other coil groups once they're done their runs, a significant number of people have to be excluded by design.
    (4)

  2. #2
    Player

    Join Date
    Jan 2012
    Posts
    518
    Quote Originally Posted by Zaels View Post
    Because these tanks cannot join or help other coil groups once they're done their runs, a significant number of people have to be excluded by design.
    Indeed, SE's ability not to see the totally obvious result of some of their asinine game mechanics is truly astounding.
    (3)