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  1. #1
    Player
    Gaidon's Avatar
    Join Date
    Oct 2011
    Posts
    8
    Character
    Sheeba Zi'tah
    World
    Diabolos
    Main Class
    Arcanist Lv 50

    Twintania snake help

    We have been stuck on snakes not making any progress.

    Setup: Pld(MT) War Whm Sch Smn Blm Mnk Brd

    Strat 1- We stack the snakes up damage the 2 little ones to about 50% then work on big one until next dive bombs. Healers can barely keep tanks up during this phase but when they do and we can make it to other side for snakes 3&4 we almost always lose the tank tanking the small adds. we lived through the small snakes sometimes but Big snake tank would get crushed with 4 stacks.

    Strat 2 - kill a small snake right away, damage snake 2 and kill it after the second dive bomb. We run over to new spawns and small snake tank dies because of having two stacks. Or loses threat to needing to be cure bombed and then big snake doesn't get stacks. We actually killed all 4 small snakes doing this a few times but usually big one was missing stacks.

    We need some ideas on how exactly to get through this part. Cool down suggestions for any classes that could help, anything.
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  2. #2
    Player
    Kimura410's Avatar
    Join Date
    Oct 2013
    Posts
    287
    Character
    Kimura Blaze
    World
    Exodus
    Main Class
    Blacksmith Lv 50
    You will need some suggestions from good healers to give advice to yours. As a tank, this is a very easy phase. I pop bulwark, then 10-15 seconds later, foresight lol. I use my crappier CDs during the 3 snakes. Of course, when I go to pick up the new snakes, and am tanking all 5, I pop a bunch of my good ones, but yeah, the 3 snake part is easy on me and seems to be easy on the healers from what I have discussed with them. They have even told me to use my crappy CDs because that part isnt difficult for them. Is one tank solo tanking the 3? or is one tank tanking the big one while the other tank tanks 2 small ones. From what you wrote makes it sound like that is what you are doing, which baffles me even more, because the damage split between the two tanks should not be overexerting your healers like that. Tell them to step their game up!
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  3. #3
    Player
    Grotesque's Avatar
    Join Date
    Mar 2011
    Posts
    1,125
    Character
    Alan Turing
    World
    Shiva
    Main Class
    Conjurer Lv 60
    First, your healers and tanks have to step up, if they have such problem to hold aggro and keep the tank up. Also it should be save to cuddle with the snakes to be sure the big one gets 4 stacks, the small ones should die soon enough, thus the debuff runs out before twin comes back.

    We do Strategy 1, and we pull off almost all CDs which are available for this phase, because afterwards at twisters only plain tank dmg is incoming which is easy manageable, because twister and dreadknight are instagib. If your healers/tank are not capable to handle 4 stacks, either let the other tank get the big snakes when small ones are dead or do this: SMN tri-disaster all snakes to bind them, BLM LBs, thus tank can go out when the first 2 snakes explode due to LB, but it is risky because you lose 2-3 seconds of damage. As said, healers and tanks should be able to heal through without loosing aggro. Don't be afraid to pop HG if needed, it helps. Yeah it is nice to have HG for the last phase, but the last phase is so easy compared to the rest so it isn't necessary.
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  4. #4
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    This shouldn't be a difficult phase to heal. We use 2 PLDs here, one of them (MT) taking the big snake and the other (OT) taking all the small snakes. SCH focuses on healing MT while I as WHM focuse on OT when only one big and two small snakes are up. When we run to get the last 2 small our OT tanking the small ones puts Sentinel up (he used to use hallowed but we noticed he doesn't really need it so now we save it in case anything goes wrong later) and I use Eye for an Eye on him. I've asked OT to stay close enough to MT that I can target both with Cure 3s. The tank who tanks the big snake should not get any stacks. Our OT always has 4 stacks.

    Which tank do you have on big snake and which on small ones (have you tried switching them around)? Which buffs are they using and when? How are they positioned? Do the healers have a plan for which healers focuses on which tank?
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    Last edited by Taika; 02-17-2014 at 07:43 PM.

  5. #5
    Player
    BunnyChain's Avatar
    Join Date
    Aug 2013
    Location
    Lavender Beds (✿◠‿◠)
    Posts
    689
    Character
    Rena Cebe
    World
    Moogle
    Main Class
    Conjurer Lv 1
    As a Scholar, I throw a Sacred Soil at the beginning of phase 3 when the 1st set snakes appears and another one when the 2nd set of snakes appears, CD is over by then. Usually a Lustrate is needed as a lot of damage will come in, then just Adloquium and Physick until all the snakes eat a BLM LB, I'm healing our Warrior OT here. After that it's just focus the MT until big snake dies. Using Selene during all that.

    I guess, if your Scholar is using Eos, they could: place Faerie close to Tanks, Rouse, Fey Illumination, Whispering Dawn and Fey Covenant. You can make a macro for all this too. So they can heal while Eos will do her part.
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    Last edited by BunnyChain; 02-17-2014 at 06:33 PM.

  6. #6
    Player
    Hairo's Avatar
    Join Date
    Sep 2013
    Posts
    60
    Character
    Hairo Ayam
    World
    Odin
    Main Class
    Lancer Lv 50
    stick to perfecting strat 1.

    am guessing you are burning the adds down to 50% becuase you have limit break 2 only.

    someone mentioned the scholar can use scared soil, i guess every little bit helps if u are sturggling. This phase is a test for your healers, am guessing you tanks are dying because most likely your healers arnt healing during the 2nd set of divebombs, eg they are are to busy trying to avoid the dive bombs this mostly is down to confidence i think.

    One of the healers in my group have said the best time to heal is after each dive bomb at the top of the hill and then run back down.

    after the 5th dive bomb the tanks run off and use whatever cool down they need to survive, until the group dodges the final dive bomb. straight away the healers should sprint across and heal like crazy. the same time the smnr imo should limit break, the blm in your group should aoe and after the 2 first adds die hit and flare and watch teh other 2 adds melt.

    That should in theroy leave you with the mini boss and 1 tank taking heavy dmg, but now you should have 2 healers spaming heals on you your mt.

    Hope thats helps.

    becuase of the group set up i personally think the best way to do phase 3 is using the snowball effect. eg use the stacks to max advantage.

    step 1. blm should aoe, and smnr should dot and bane from mini boss, the bard and monk should stick to the mini boss and only switch to the adds if they arnt at 50% hp or they are geting to much aggro.

    step 2. keep dpsing during the dive bombs, theres no reason you cant!

    step 3. once you run across and you have the 4 adds plus the mini boss the smnr should use the lb. at the same time the OT should mark 1 new add the idea is to focus burn this one (the blm should conintue to aoe dmg) if done correctly the lb plus the 2 stacks will kill the 3rd mob very quickly this will leave you with 1 new add with around 40% hp with 3 stacks <------ he dies instant.

    step 4. now you have a mini boss with 4 stacks this is the best time to use potions and blow all the cool downs for max dmg.

    the end you win!

    just to add i personally think phases 1 -3 of the fight are the hardest honestly if you get past this and make it to twisters you will mostly down the fight.

    Talking from my personally experience the 1st time we killed her, we had spent 15hrs on phases 1-3 and 1hr max on phase 4 and 5. Literally we only saw phase 5 four times lol the 1st time we saw phase 5 we died to enrage @ 10% haha
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    Last edited by Hairo; 02-17-2014 at 11:47 PM.

  7. #7
    Player
    Grotesque's Avatar
    Join Date
    Mar 2011
    Posts
    1,125
    Character
    Alan Turing
    World
    Shiva
    Main Class
    Conjurer Lv 60
    Your tank can also kite during the second divebombs, that saves mana and pressure of the healers. But then your DPS must be top of the hill.
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  8. #8
    Player
    Megido's Avatar
    Join Date
    Nov 2013
    Posts
    210
    Character
    Datura Megido
    World
    Cerberus
    Main Class
    Marauder Lv 66
    Small snakes are easily tanked and healed when no divebombs are going around. There are 3 after the small snakes so it is very much possible to use your weakest cooldowns here to easy the healers a bit. Convalescence near sixth divebomb so you can get topped off, then you use a strong cooldown while picking up and tanking the last 2 small snakes, keeping HG at hand just in case you drop too low tanking all 4. Dont forget a Berserk/Fight or Flight while walking towards the opposite side.

    Then they should die easily within a couple of seconds even with just a lb2. Let aoe take care of it so melee dont get stacks, then pop pots and rush the big one down while it has 4 stacks.
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