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Thread: PvP is not fun.

  1. #1
    Player Amused's Avatar
    Join Date
    May 2011
    Posts
    458
    Character
    Velvet Velour
    World
    Excalibur
    Main Class
    Gladiator Lv 80

    PvP is not fun.

    In it's current state I believe that PvP is far more frustrating and bogged down by poor design choices than it is fun. More often than not I feel like I'm battling with the terrible clunky mechanics than I am the other players.

    I've played as every role possible and I found absolutely none of them enjoyable. I feel that some major changes need to be made to PvP in order for it to feel better.

    Some changes I'd make:

    - Remove sprint from PvP
    Chasing a sprinting target as melee is annoying and not even remotely fun in any sense of the word. I know about weapon throw but that's purely a band-aid fix that wouldn't even be necessary if sprint wasn't allowed in PvP.

    - Casting isn't interrupted simply by being attacked
    This change would make it so that interrupts and other CC has to be used intelligently and decisively rather than currently where you can mindlessly lock down a caster simply by running a train on them

    - Overall reduction of damage and/or increased health pools
    People can die way too quickly in the average match before things can even get interesting.

    - Removal of positional requirements on attacks
    Currently playing a class without positional requirements is far beyond frustrating. With how mobile PvP is in its current state coupled with how inconsistent latency is it's a nightmare trying to reliably fulfill positional requirements on attacks.

    All of the above in tandem with the painfully long queues and the ridiculous grind to rank 30 is enough to nearly put me off the PvP in this game for good. I feel like this game needs to take some notes from WoW on how to do PvP right as in it's current state it's not worth playing, in my opinion. I'd avoid it at all costs if I had known what I was getting into from the beginning but now that I've started I feel forced to complete the grind to rank 30.
    (28)

  2. #2
    Player
    TeraRamis's Avatar
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    Jan 2014
    Posts
    606
    Character
    Tiffah Lockhart
    World
    Balmung
    Main Class
    Dragoon Lv 82
    How about not having PvP stuck inside a single, boring, tiny arena? Arenas are a passé, lazy design.
    (11)

  3. #3
    Player
    Skyhound's Avatar
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    Sep 2013
    Location
    Gridania
    Posts
    195
    Character
    Skyhound Solbrave
    World
    Coeurl
    Main Class
    Lancer Lv 50
    If you can't take the heat, stay out of the kitchen. PvP just isn't for you.

    When you have two parties that actually know how to play the PvP, you end up with interesting matches that are relatively long. You just need to learn how to play a DRG in PvP and you will see that it is actually pretty fun.

    Also, there is a PvP forum fyi
    (2)

  4. #4
    Player Amused's Avatar
    Join Date
    May 2011
    Posts
    458
    Character
    Velvet Velour
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Skyhound View Post
    If you can't take the heat, stay out of the kitchen. PvP just isn't for you.

    When you have two parties that actually know how to play the PvP, you end up with interesting matches that are relatively long. You just need to learn how to play a DRG in PvP and you will see that it is actually pretty fun.

    Also, there is a PvP forum fyi
    It's like you didn't even read my post.
    (18)

  5. #5
    Player
    JamesTiberius's Avatar
    Join Date
    Aug 2013
    Location
    Bastok
    Posts
    8
    Character
    James Tiberius
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    I completely agree. Especially with sprint. It's hard enough to melee a moving target due to latency, (I'm playing on a US server from Japan, bad ping) but when they pop sprint, forcing you to also use sprint (And then invigorate), it makes the PVP experience less than fun.

    But by far, my biggest annoyance is playing as a BLM (Or SMN, I suppose). I detest the fact that casting is interrupted if your target moves out of your frontal arc. Even if no one is attacking you, your spells don't go off if your target is smart enough to move every once in a while. I'm basically forced to sprint about like a ninny, casting scathe until swiftcast is ready. And that 100% interrupt by physical attacks seems a bit unfair.
    (2)

  6. #6
    Player
    Davionx's Avatar
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    Sep 2013
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    128
    Character
    Davion Crismorn
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    GCD, instanced and the worst possible serverside delays Ive witness in 21st century gaming. The fact is that anyone interested in PvP in any type of serious or meaningful gameplay never bought this game in the first place.
    (8)

  7. #7
    Player
    Skyhound's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    195
    Character
    Skyhound Solbrave
    World
    Coeurl
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Amused View Post
    words
    I did, I'm just dismissing it because all of those things are important aspects of PvP that actual PvP players know how to handle. However, I'll bit.

    - Weapon throw is not a "Band-aid fix" it was a conscious addition by SE as a counter to sprinting. Sprinting is a legitimate tactic for casters to escape from attackers.

    -If attacking wasn't enough to interrupt casting, Sleep and SMN in general would be 100x more powerful in PvP than they already are.

    -If you use PvP gear and the morale system, you will see a big increase in your survivability in PvP and longer matches as a result.

    -Finally, there's a PvP action that waives the positional requirements on attacks for some time.

    These are all things you would know and understand if you took the time and effort to learn how PvP is played. What, do you want everyone to just stand still and throw attacks at each other?
    (5)

  8. #8
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    It's not, there's two f2p games that have better pvp. DCUO and Neverwinter though I haven't played them in awhile so not sure if it's still good. PvP wasn't meant to be serious in this game hence why everyone is call "Fresh meat".
    (1)

  9. #9
    Player
    astrobearthe2nd's Avatar
    Join Date
    Nov 2013
    Posts
    94
    Character
    Iwannabe Amoogle
    World
    Gilgamesh
    Main Class
    Pugilist Lv 26
    Quote Originally Posted by Amused View Post
    In it's current state I believe that PvP is far more frustrating and bogged down by poor design choices than it is fun. More often than not I feel like I'm battling with the terrible clunky mechanics than I am the other players.

    i cant agrue against this. the design for pvp is very clunky.

    I've played as every role possible and I found absolutely none of them enjoyable. I feel that some major changes need to be made to PvP in order for it to feel better.

    Some changes I'd make:

    - Remove sprint from PvP
    Chasing a sprinting target as melee is annoying and not even remotely fun in any sense of the word. I know about weapon throw but that's purely a band-aid fix that wouldn't even be necessary if sprint wasn't allowed in PvP.


    hell no. without sprint, caster will be at a terrible disadvantage.it is bad enough that melee dps have weapon throw and can use all their attacks with no delay (minus server delay).such a change would be the end of casters players

    - Casting isn't interrupted simply by being attacked
    This change would make it so that interrupts and other CC has to be used intelligently and decisively rather than currently where you can mindlessly lock down a caster simply by running a train on them
    again no. there is a reason why casters has a 100% interrupt. without this you could force cast and nuke all the enemy team in front of you. in fact, i did with my blm sometimes with surecast and equanimity .with this change, melee players might as well not even bother as casters dps and especially HEALERS would just either keep using their spells and finish the other team

    - Overall reduction of damage and/or increased health pools
    People can die way too quickly in the average match before things can even get interesting.

    i agree with this, although i suggest to make all matches the to have the best 2 out of 3.


    - Removal of positional requirements on attacks
    Currently playing a class without positional requirements is far beyond frustrating. With how mobile PvP is in its current state coupled with how inconsistent latency is it's a nightmare trying to reliably fulfill positional requirements on attacks.

    again i agree

    All of the above in tandem with the painfully long queues and the ridiculous grind to rank 30 is enough to nearly put me off the PvP in this game for good.


    the grind to level rank 30 is not ridiculous. it is the only thing in this game that represent actual god forsaken effort. if you dont like that, then you to pve, where you can faceroll the highest gear by doing nothing of real effort. rank 30 is where the people who actual stuck it out with pvp. it takes dedication to get that get. it supposed to be hard to get.

    I feel like this game needs to take some notes from WoW on how to do PvP right as in it's current state it's not worth playing, in my opinion.
    considering the pvp is taking notes DAOC pvp, it may feel like it bad, but that is of course your opinion.

    I'd avoid it at all costs if I had known what I was getting into from the beginning but now that I've started I feel forced to complete the grind to rank 30.

    well what did you expect pvp to be like? a mini game well everyone plays for funizes? no, pvp like pve, has to have a grind and a reason to grind for the BiS gear. without this, pvp would be useless as no one wants to waste time doing something with no impact on your character

    answers all in red. pvp in this game is good...not great but good. it is amazing how balance pvp is now.

    yes pvp atm balanced, especially in the 30/40 bracket. pvp isnt for everyone, just like binding coil of bahamut isnt for everyone.
    (2)
    Last edited by astrobearthe2nd; 02-16-2014 at 02:41 PM.

  10. #10
    Player
    Grembo's Avatar
    Join Date
    Aug 2013
    Posts
    326
    Character
    Grembo Zavia
    World
    Odin
    Main Class
    Marauder Lv 50
    I don't outright agree with anything in the OP but I can see where they're coming from. PvP is a bit of a shambles right now but I still enjoy it, only thing that bugs me is the long queues and my lack of understanding about PvP in general.
    (0)

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