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  1. #1
    Player
    Taei's Avatar
    Join Date
    Oct 2011
    Posts
    175
    Character
    Taei Tertots
    World
    Balmung
    Main Class
    Carpenter Lv 90

    Idea for Advanced Dummies

    I was helping members with rotations and DPS. One of my members in the FC suggested that it would be nice if a Dummy could have more advanced features like a timer and a total damage info at the end of the timer.

    I feel like this is a small but very useful tool for FC's to help their members with DPS and rotations.

    Also some dummies that are by themselves with a lot of space would be nice too.
    (2)

  2. #2
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    I agree, it would be nice if there was an in-game interface that read the damage you did to the dummy and parsed it into useful numbers. We should call this a parser.
    (0)

  3. #3
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    And not only the passive dummies. But some active dummies, too
    (1)

  4. #4
    Player
    Lumidus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    256
    Character
    Lumina Saita
    World
    Sargatanas
    Main Class
    Goldsmith Lv 70
    Would be nice for training.
    (0)
    ( ' ')/\(' ' )

  5. #5
    Player
    Aldehido's Avatar
    Join Date
    Apr 2012
    Location
    Ul'Dah
    Posts
    79
    Character
    Punch Rocket
    World
    Cactuar
    Main Class
    Thaumaturge Lv 60
    What would be fun and interesting to have are dummies that simulate monster actions from high level trials. Let's say for example, you get in to an "instance" or an open area where the dummies would be situated and have them cast you at random times AOE attacks like, let's say plumes and you would get used to the dodging mechanics.

    Then again, for that we're supposed to be using Guildhest, to teach us gaming mechanics. But since guildhests are time limited and dummies would be there for as long as you need them I see a benefit of using that over guildhests.
    (1)

  6. #6
    Player
    Nouran's Avatar
    Join Date
    Mar 2012
    Posts
    172
    Character
    Zait Zaitoon
    World
    Odin
    Main Class
    Dark Knight Lv 70
    i agree with this, can we have a Dev response please !!!
    (0)
    =/

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