Quote Originally Posted by allenshu View Post
SE made most players believed there are something else should be fixed first before players can really understand what they were playing.
Okay.
1. Please work on your English grammar.
2. Having to work on larger parts of a project before you can move on to spesific details within a project is a basic law of design. The smaller stuff that they released (enemy size, effects, quests, targeting system) are things to hold us off whilst they work on the biggest areas that need changing and the areas that take the most time to plan out and reconstruct.

We're not driving home with anything because the car isn't finished yet.