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  1. #1
    Player
    Imapooonu's Avatar
    Join Date
    Oct 2013
    Posts
    322
    Character
    Drain Bead
    World
    Mateus
    Main Class
    Marauder Lv 50
    Please allow me make this clear one more time. This is NOT a discussion about what is considered content and what is not. This is NOT a discussion in regards to game developer mistakes. This is NOT a discussion about whether or not someone is literally correct in their statements.

    This IS a discussion about why a friend of mine who seemed to care less about gear progression and more about community suddenly changed perspective.

    For those of you who refuse to read the entirety of a thread before posting, allow me to recap:

    Quote Originally Posted by Imapooonu View Post
    To top it off, my friend was always group oriented or “hive minded”. Sure he would say “sorry I’m busy” at times, but for the most part he was the rare gamer we can all appreciate who sacrifices his personal gain for the benefit of others.
    Quote Originally Posted by Imapooonu View Post
    Let me give you an example of some things he would say:

    “I am not interested in a linkshell coil. It is something that should be done within an FC to promote relevance to said FC.”

    “We need to start putting our personal FF goals aside in order to help FC members actualize theirs goals in game. If they progress, the FC progresses.”

    “stuff like that”
    After reading this, please refer to the original discussion I had with said friend in the original post.

    I would advise the most recent participants in this thread to start getting back on topic. There are plenty of threads available to discuss the subject matter currently being injected into this thread. Use those.

    Further off topic discussion will be flagged as such. Several comments a have already been removed in lieu of this consideration, yours will be next.

    Thank you for understanding, poo

    PS-Injecting personal opinions with the intent of validating a perspective is not considered off topic. Continuing a conversation in it’s entirety with no relevance to the subject matter is.

    Thanks again.
    (0)
    Last edited by Imapooonu; 02-19-2014 at 05:03 AM.

  2. #2
    Player
    Imapooonu's Avatar
    Join Date
    Oct 2013
    Posts
    322
    Character
    Drain Bead
    World
    Mateus
    Main Class
    Marauder Lv 50
    I also edited the original post to reflect this sentiment and request.

    Thank you in advance, poo
    (0)

  3. #3
    Player
    Susanoh's Avatar
    Join Date
    Oct 2013
    Posts
    142
    Character
    Cain Villiers
    World
    Hyperion
    Main Class
    Armorer Lv 50
    The friend in this post is perfectly entitled to that opinion. Most of the activities suggested have no relevance to the world itself. They'd be fine as a self created goal for completionists who want to grind out everything just for the sake of doing everything, but when the meat of the game involves almost exclusively self created goals it makes for a game that's not entirely interesting as a whole. I personally love when there's extra things to try outside of what the main part of the game offers but not as a substitute for having a strong base of a game to begin with. If you immediately have to jump to advocating menial tasks like "capping 50k seals" when someone mentions a lack of content, it only reinforces what they were originally getting at.
    (3)

  4. #4
    Player
    Edellis's Avatar
    Join Date
    Dec 2013
    Posts
    754
    Character
    Ixora Lepta
    World
    Zalera
    Main Class
    Archer Lv 73
    I think anyone reasonable would agree that capping tomes/seals/logs/whatever is a terrible incentive to keep playing.

    My only point here is, this guy is blaming the GAME for the fact that he has exhausted its content. That literally makes no sense whatsoever.
    (1)

  5. #5
    Player
    Susanoh's Avatar
    Join Date
    Oct 2013
    Posts
    142
    Character
    Cain Villiers
    World
    Hyperion
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Edellis View Post
    I think anyone reasonable would agree that capping tomes/seals/logs/whatever is a terrible incentive to keep playing.

    My only point here is, this guy is blaming the GAME for the fact that he has exhausted its content. That literally makes no sense whatsoever.
    Losing interest because the game hasn't provided a lot of meaningful content is a reasonable gripe. When most content is meant to be completed very quickly and easily to get to "end game" and then there isn't a ton to do there either, the only thing left to do is create goals for the sake of having goals even if they don't have any effect on the world like the thread creator has done. While some may be into that sort of thing, it's understandable that not everyone is.
    (4)

  6. #6
    Player
    Sirantha's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    94
    Character
    Sirantha Swift
    World
    Odin
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Susanoh View Post
    <snip>
    While I can see why people would be frustrated that they've completed the existing content many times over, that is still unique to those people, regardless of how many there are. The game is not just aimed at people who can play for many hours every single day, but also at people who only have an hour or two per day, or even only a few days a week, to play, but still want to accomplish things. Now, I'm not saying that means SE shouldn't introduce more content for the people who DO have the time, but I'm honestly pretty surprised that people expect the devs to simply pull content out of their backsides. Introducing a few new dungeons each patch is actually pretty awesome, and they're also adding mini events to keep players interested. If that doesn't interest the people who are frustrated, that's simply too bad. Devs can't please everyone, right?
    (1)

  7. #7
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Sirantha View Post
    While I can see why people would be frustrated that they've completed the existing content many times over, that is still unique to those people, regardless of how many there are. The game is not just aimed at people who can play for many hours every single day, but also at people who only have an hour or two per day, or even only a few days a week, to play, but still want to accomplish things. Now, I'm not saying that means SE shouldn't introduce more content for the people who DO have the time, but I'm honestly pretty surprised that people expect the devs to simply pull content out of their backsides. Introducing a few new dungeons each patch is actually pretty awesome, and they're also adding mini events to keep players interested. If that doesn't interest the people who are frustrated, that's simply too bad. Devs can't please everyone, right?
    Do you not see the problem then?
    (0)

  8. #8
    Player
    Susanoh's Avatar
    Join Date
    Oct 2013
    Posts
    142
    Character
    Cain Villiers
    World
    Hyperion
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Sirantha View Post
    While I can see why people would be frustrated that they've completed the existing content many times over, that is still unique to those people, regardless of how many there are. The game is not just aimed at people who can play for many hours every single day, but also at people who only have an hour or two per day, or even only a few days a week, to play, but still want to accomplish things. Now, I'm not saying that means SE shouldn't introduce more content for the people who DO have the time, but I'm honestly pretty surprised that people expect the devs to simply pull content out of their backsides. Introducing a few new dungeons each patch is actually pretty awesome, and they're also adding mini events to keep players interested. If that doesn't interest the people who are frustrated, that's simply too bad. Devs can't please everyone, right?
    They'd never be able to create enough fresh content to keep hardcore players interested, but what they could do is provide challenging methods of progress that require effort to go alongside their current methods of progress which is entirely based on lockouts. New dungeons, boss fights, etc. are great, and I'm glad they're adding them, but if they follow the exact same design philosophy as all of their previous content, then after a few days when everyone's tried out the new content, it goes back to being exactly the same as it was before. I'm fully in favor of lockout activities as they're perfect for providing meaningful content with rewards at a reasonable pace without going overboard, but when lockout events are considered to be the one and only path to meaningful progress and crafting, gathering, open world combat activities, etc. all have little impact on your character, other characters and the game world, that's when you start to see people complaining because they really want to log in and do something that has an effect on something after they're done with all their lockouts, and all they get in response is menial tasks that have no effect on anything like "Cap your seals," "Level every job," or "Catch every fish in the game."
    (2)