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  1. #1
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by L-D-Omlette View Post
    The common theme seems to be that nothing is worth doing unless "my" character reaps some benefit. Said benefit being the next iLvl piece.
    That is a design issue.

    Ilevel used to not be the only means of advancing... In fact gear used to be diverse, so Ilevel wasn't even visible- theorycrafting was done an "item budget", which was a more comprehensive comparison of diverse gear based on various weight given to different stats such that different pieces were comparable, but not unilaterally superior.

    The problem is the oversimplification of advancement to a linear design. There are lots of ways you used to be able to advance your character... without those other ways, systems, complexity, games have become an Ilevel fest that is what many players are calling "dumbed down" and is the root of dissatisfaction of some players- myself included.

    When you create one dimensional games- then people tend to focus on that single design feature...
    (5)

  2. #2
    Player
    Jadmus's Avatar
    Join Date
    Sep 2013
    Posts
    54
    Character
    Jadmus Beldacard
    World
    Zalera
    Main Class
    Paladin Lv 100
    I imagine if this all could be corrected with one, simple fix... let myth be a job-specific currency. Like if I cap 450 myth on my DRG, I can still grind my weekly 450 myth on my PLD. That way, people who want to raise a ton of jobs can keep playing them throughout the week.

    EDIT: Tomes of philosophy could still be global to all classes
    (0)

  3. #3
    Player
    TrickedOutHoro's Avatar
    Join Date
    Aug 2013
    Posts
    119
    Character
    Zephyr Winds
    World
    Midgardsormr
    Main Class
    Pugilist Lv 60
    I'd say your friend is entitled to his feelings. PVP isn't for everyone, the chocobos ARE worthless, and while sure the GC seals may be helpful in the future, it sounds like the last thing he wants right now is a grind. He should take a break, play/do something else and come back at 2.2.

    I'm not bored of the game yet but I can totally see how some would be. I certainly am ready for 2.2.
    (0)

  4. #4
    Player
    Asakura93's Avatar
    Join Date
    Aug 2013
    Posts
    137
    Character
    Asakura Ny'en
    World
    Shiva
    Main Class
    Conjurer Lv 60
    I don't know what's worse. What we currently have here in FF14, or raiding SoO in WoW for another half a year or longer. :L
    (2)

  5. #5
    Player
    Moheeheeko's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Asrah Stone
    World
    Behemoth
    Main Class
    Conjurer Lv 66
    Quote Originally Posted by Asakura93 View Post
    I don't know what's worse. What we currently have here in FF14, or raiding SoO in WoW for another half a year or longer. :L
    This so much. People complain about how fast they run out of content in this game, while in other games its the same story, and you have to wait even longer for new content. we have new stuff coming in the next month or so, and had new content added less than 2 months ago, the only reason people dont recodnise that is due to technical problems we got content 3 before content 2. I have a strong feeling from now on there will be much progression in harder content.

    If this game were run by blizzard, we wouldnt even be able to acces turn 5 yet, and t4 would have just been unlocked.
    (0)

  6. #6
    Player
    Poyozo's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    20
    Character
    Poyozo Facewrecker
    World
    Balmung
    Main Class
    Marauder Lv 61
    Quote Originally Posted by Moheeheeko View Post
    This so much. People complain about how fast they run out of content in this game, while in other games its the same story, and you have to wait even longer for new content. we have new stuff coming in the next month or so, and had new content added less than 2 months ago, the only reason people dont recodnise that is due to technical problems we got content 3 before content 2. I have a strong feeling from now on there will be much progression in harder content.

    If this game were run by blizzard, we wouldnt even be able to acces turn 5 yet, and t4 would have just been unlocked.
    What "new" stuff? Where is this "new" stuff. All I see are more coil turns and more difficulties to already existing content.
    (0)

  7. #7
    Player
    TrystWildkey's Avatar
    Join Date
    Oct 2011
    Location
    Till Sea Swallows All! Arrr
    Posts
    759
    Character
    Tryst Wildkey
    World
    Durandal
    Main Class
    Weaver Lv 50
    Please, this has been a good discussion thread so far, let's all try to keep it that way
    (1)
    Everyone thought paid retainers and fantasia would be the end of it.
    You were warned.
    Cash shop in, TrystWildkey out.

  8. #8
    Player
    LoLo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    604
    Character
    Lolo Landerlu
    World
    Hyperion
    Main Class
    Marauder Lv 50
    The game IS boring to me and to a good majority of other people.

    I have decided to keep playing because I want to cap Bard, Pld, Drg, and I want to get the gear from the primal ex bosses. Out side of that, I dont care about chocobo's and I easily fall asleep doing CT and leveling crafts and jobs. If the game was more exciting it wouldn't be a chore to level these jobs, but at the moment it is because everyone has stopped playing so it takes longer to exp fates and to just que into lower level duty dungeons.
    (3)

  9. #9
    Player
    Imapooonu's Avatar
    Join Date
    Oct 2013
    Posts
    322
    Character
    Drain Bead
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by LoLo View Post
    The game IS boring to me and to a good majority of other people.

    I have decided to keep playing because I want to cap Bard, Pld, Drg, and I want to get the gear from the primal ex bosses. Out side of that, I dont care about chocobo's and I easily fall asleep doing CT and leveling crafts and jobs. If the game was more exciting it wouldn't be a chore to level these jobs, but at the moment it is because everyone has stopped playing so it takes longer to exp fates and to just que into lower level duty dungeons.
    These are the assumptions I find extremely bias.

    "boring to a majority of people"

    "everyone has stopped playing"

    These are statements you cannot possibly back up with facts. I respect your opinion, I'm not trying to sway you one way other the other (only my friend), but this thread will not go off topic like it once did. These statements are borderline derailing, but I don't believe it was said with any ill intent.

    .....................................................................

    For that you have my respect and thanks for contributing. However:

    This is again dangerously close to becoming off topic. Although the precedent for conversational direction is loose at best, it is there. Please try to discuss the problem in a more relevant way considering the subject matter.

    I've went off topic a little as well. Human nature sometimes lol. I apologize, I'll try harder to inject more direction when time allows.

    Thank you in advance, poo
    (2)
    Last edited by Imapooonu; 02-19-2014 at 03:35 AM.

  10. #10
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    FFXIV ARR is not WoW clone it's Final Fantasy with MMORPG elements added. Most people don't know the difference between Vertical and Horizontal progression
    - Vertical progression is based on gear level and player level.
    - Horizontal progression is based on adding abilities, attributes and skill points to augment your abilities and character stats.

    Both types of progression by themselves have draw backs vertical progressions ends up becoming all about gear and horizontal progression becomes about grinding out skill points and is hard to balance in MMORPG's

    Square stated that they would add the ability to change the effects of abilities in the 1st expansion so that should answer questions regarding horizontal progression.
    (1)

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