I'm happy to see this is somewhat viable, since I enjoy the Gladiator class, but don't want to be a paladin. I can't imagine I'll get to EX modes like that, but who knows?

I'm happy to see this is somewhat viable, since I enjoy the Gladiator class, but don't want to be a paladin. I can't imagine I'll get to EX modes like that, but who knows?


No.. It is just wrong
It is not viable.
Reason for both the above statements? Shield Oath.
If your just playing dps (IE your doing HM Titan and your raid geared tank friend is carrying your artifact geared self through.) then sure go for it. If your tanking anything this is not viable
Not always. There are certain exceptions where taking off your job crystal is arguably better, like getting in a low level queue and reverting to LNC so you can use Raging Strikes because you don't have Blood for Blood yet. I think someone in a previous page has also stated this, but if you do Titan HM as WAR and there is a PLD tank, it's better to run as MRD for that extra DPS.
Last edited by Odett; 02-18-2014 at 04:38 AM.


Well played. Though 100% unnecessary you bring up a valid point.
I stated this. Read the rest of the post.


On my alt I have a level 50 GLD, never leveled up CNJ for the PLD job, either. Currently she's decked out in full Militia gear (working on penta-melding it) with Allagan belt and DL accessories, rocking and HQ Mailbreaker and HQ Darksteel Scutum. It's certainly a viable strategy for 4-mans, having run AK in it by accident once (no wipes, thankfully). It's ridiculously hard to keep aggro against people using Zenith weapons, of course, but it's not impossible. Needless to say I'd never run Coil or CT with it, haha.
Just from my experience, however, the best thing about GLD is that they're really able to make use of other DoW's abilities to boost their damage dealt and mitigate damage taken. Haymaker is great for mitigating a bit of damage with Slow (and debuffing targets who use Haste), Featherfoot and Invigorate are great additions for obvious reasons, and Second Wind's always useful in a pinch. They can also buff their damage pretty consistently with their natural Fight or Flight, alongside Raging Strikes and Blood for Blood (combined with Rampart to cut off the increased damage taken). Straight Shot allows them to always keep up an increased crit-rate, or you could add Internal Release is you want something off the GCD. And, of course, Bloodbath and Mercy Stroke are just nice to have around from MRD. I have yet to get all of the DoW cross-class abilities yet, and I can see how certain DoM abilities would be great (Stoneskin, Cure, and Virus come to mind), but it's not a bad way to play.

IF he's not a RMT, he may just absolutely hate the idea of having to level up CNJ. I know having to level up MRD was a hug chore to get my DRG job, same for my PLD friend and CNJ. As said before, I'm glad it's viable. A little unfortunate that DF doesn't allow you to queue as what role you want. I would totally sign up as a LNC tank because I know for a fact that's viable. I'm sure once we have all of our Jobs, using classes instead of jobs will become more acceptable. Kind of like how WoW has hybrid classes, I know it's a bad example but it's a pretty cool idea.
For what exactly? Lancers also don't have the threat generation needed to stay above healers if they have to do any multi-target work (or other DPS for that matter) let alone the damage mitigation for any of the non-story mode dungeons.


Yeah...shield oath trumps any of the potential cross-class skills he'd be gaining. It's fine if you wanna play around with it in a FC party, or PVP, or something. But it seems a bit off for DF.
I know of a friend who only bought the game to play the main story (and yeah that sounds stupid, but w/e 40 dollars) so it might be the case where they just want to only go that direction.
...or could be just really really clueless about the PLD class.



Honestly, all this, "X class sucks without Y Job" talk strikes me of loldrg of yester-year. They work, people have proven it as such. So what if it's harder, if it's what that person wants why should we belittle that effort? I, as Warrior, have lost hate to Dragoons several times. Speaks ill of my tanking ability, yes, but if a Warrior cycling their Butcher's Block combo and Overpower can lose hate to a Dragoon, a lancer tank doesn't sound all that far-fetched at all. If a lancer tank can't generate as much enmity as a healer, then the healer should temper how much healing they are putting out. They gave us this convenient enmity meter in the form of a 'red light, green light' system, easy to see if you're about to pull aggro or not.
I applaud those that want to try different ideas, test what works and what doesn't and go with their guts. If only we could all be so open-minded.
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