PvP was never meant to exist in this game, it was forced in to cater to a very very very small crowd. You either like it or don't care, it won't ever change.
PvP was never meant to exist in this game, it was forced in to cater to a very very very small crowd. You either like it or don't care, it won't ever change.
PVP will never be fun. it will always be a battle of mathematics. No one plays PVP in order to have any form of realistic or creative battle.
We are very sorry, but this is the pit at the bottom of the depths of humanity.
Possibly the most useless and off base comment i've ever read.
As far as the PvP in this game specifically, it's shockingly shallow and it's the most gear dependant healer zerg i've played in any MMO. I can't for the life of me understand why they thought it would be a good idea to start with a small 4v4 arena and no matchmaking. Since day 1 it has been geared 3-man groups rolling PUGs all day.
They couldn't even handle balancing the abilities and mechanics with 1 healer, 1 tank, and 2 DPS so their 'solution' was to only allow 1 healer, 1 tank, 1 melee DPS, 1 ranged DPS. Yes, everyone knows the best MMO PvP involves extremely restricted class comps and allows the players wearing BiS PvP gear to obliterate noobs joining their first game.
I just finished the Rank 30 grind (almost entirely solo queueing) that has taken me just shy of 2000 games. Looking back I don't know how I put up with everything for so long. Now that the carrot on a stick is gone I have no desire to PvP at all until they release actual battlegrounds and matchmaking.
There should also be some sort of morale sync so a level 30 premade vs a sub level 20 isn't faceroll.
Removing GCDs and implementing moderate CDs to all skills would also be a step in the right direction.
Might as well just bump the op's threads together since the copy and paste is just oh so important.
Couldn't even rewrite it after some people have made suggestions?
oui![]()
Small group arena pvp is always a niche mode because the most hardcore organized groups who play it 24/7 dominate so hard they end up obliterating anyone who just want to have a few fun games here and there. If SE wants popular pvp they need objective based pvp with a minimum of 10 or so people per side.
Last edited by MomoOG; 02-17-2014 at 05:06 AM.
Not really commenting on the other issues, but really - you honestly prefer being able to just mindlessly whack at players and interrupt, rather than having to plan and time one's usage of interrupt abilities? One is fire and forget; the other requires the tactical implementation of strategy. I enjoy PvP in other MMOs, but this part of XIV's PvP really does set it apart... and not in a good way.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.