In it's current state I believe that PvP is far more frustrating and bogged down by poor design choices than it is fun. More often than not I feel like I'm battling with the terrible clunky mechanics than I am the other players.
i cant agrue against this. the design for pvp is very clunky.
I've played as every role possible and I found absolutely none of them enjoyable. I feel that some major changes need to be made to PvP in order for it to feel better.
Some changes I'd make:
- Remove sprint from PvP
Chasing a sprinting target as melee is annoying and not even remotely fun in any sense of the word. I know about weapon throw but that's purely a band-aid fix that wouldn't even be necessary if sprint wasn't allowed in PvP.
hell no. without sprint, caster will be at a terrible disadvantage.it is bad enough that melee dps have weapon throw and can use all their attacks with no delay (minus server delay).such a change would be the end of casters players
- Casting isn't interrupted simply by being attacked
This change would make it so that interrupts and other CC has to be used intelligently and decisively rather than currently where you can mindlessly lock down a caster simply by running a train on them
again no. there is a reason why casters has a 100% interrupt. without this you could force cast and nuke all the enemy team in front of you. in fact, i did with my blm sometimes with surecast and equanimity .with this change, melee players might as well not even bother as casters dps and especially HEALERS would just either keep using their spells and finish the other team
- Overall reduction of damage and/or increased health pools
People can die way too quickly in the average match before things can even get interesting.
i agree with this, although i suggest to make all matches the to have the best 2 out of 3.
- Removal of positional requirements on attacks
Currently playing a class without positional requirements is far beyond frustrating. With how mobile PvP is in its current state coupled with how inconsistent latency is it's a nightmare trying to reliably fulfill positional requirements on attacks.
again i agree
All of the above in tandem with the painfully long queues and the ridiculous grind to rank 30 is enough to nearly put me off the PvP in this game for good.
the grind to level rank 30 is not ridiculous. it is the only thing in this game that represent actual god forsaken effort. if you dont like that, then you to pve, where you can faceroll the highest gear by doing nothing of real effort. rank 30 is where the people who actual stuck it out with pvp. it takes dedication to get that get. it supposed to be hard to get.
I feel like this game needs to take some notes from WoW on how to do PvP right as in it's current state it's not worth playing, in my opinion.
considering the pvp is taking notes DAOC pvp, it may feel like it bad, but that is of course your opinion.
I'd avoid it at all costs if I had known what I was getting into from the beginning but now that I've started I feel forced to complete the grind to rank 30.
well what did you expect pvp to be like? a mini game well everyone plays for funizes? no, pvp like pve, has to have a grind and a reason to grind for the BiS gear. without this, pvp would be useless as no one wants to waste time doing something with no impact on your character
answers all in red. pvp in this game is good...not great but good. it is amazing how balance pvp is now.
yes pvp atm balanced, especially in the 30/40 bracket. pvp isnt for everyone, just like binding coil of bahamut isnt for everyone.