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Thread: PvP is not fun.

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  1. #1
    Player
    astrobearthe2nd's Avatar
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    Nov 2013
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    Iwannabe Amoogle
    World
    Gilgamesh
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    Pugilist Lv 26
    Quote Originally Posted by Amused View Post
    In it's current state I believe that PvP is far more frustrating and bogged down by poor design choices than it is fun. More often than not I feel like I'm battling with the terrible clunky mechanics than I am the other players.

    i cant agrue against this. the design for pvp is very clunky.

    I've played as every role possible and I found absolutely none of them enjoyable. I feel that some major changes need to be made to PvP in order for it to feel better.

    Some changes I'd make:

    - Remove sprint from PvP
    Chasing a sprinting target as melee is annoying and not even remotely fun in any sense of the word. I know about weapon throw but that's purely a band-aid fix that wouldn't even be necessary if sprint wasn't allowed in PvP.


    hell no. without sprint, caster will be at a terrible disadvantage.it is bad enough that melee dps have weapon throw and can use all their attacks with no delay (minus server delay).such a change would be the end of casters players

    - Casting isn't interrupted simply by being attacked
    This change would make it so that interrupts and other CC has to be used intelligently and decisively rather than currently where you can mindlessly lock down a caster simply by running a train on them
    again no. there is a reason why casters has a 100% interrupt. without this you could force cast and nuke all the enemy team in front of you. in fact, i did with my blm sometimes with surecast and equanimity .with this change, melee players might as well not even bother as casters dps and especially HEALERS would just either keep using their spells and finish the other team

    - Overall reduction of damage and/or increased health pools
    People can die way too quickly in the average match before things can even get interesting.

    i agree with this, although i suggest to make all matches the to have the best 2 out of 3.


    - Removal of positional requirements on attacks
    Currently playing a class without positional requirements is far beyond frustrating. With how mobile PvP is in its current state coupled with how inconsistent latency is it's a nightmare trying to reliably fulfill positional requirements on attacks.

    again i agree

    All of the above in tandem with the painfully long queues and the ridiculous grind to rank 30 is enough to nearly put me off the PvP in this game for good.


    the grind to level rank 30 is not ridiculous. it is the only thing in this game that represent actual god forsaken effort. if you dont like that, then you to pve, where you can faceroll the highest gear by doing nothing of real effort. rank 30 is where the people who actual stuck it out with pvp. it takes dedication to get that get. it supposed to be hard to get.

    I feel like this game needs to take some notes from WoW on how to do PvP right as in it's current state it's not worth playing, in my opinion.
    considering the pvp is taking notes DAOC pvp, it may feel like it bad, but that is of course your opinion.

    I'd avoid it at all costs if I had known what I was getting into from the beginning but now that I've started I feel forced to complete the grind to rank 30.

    well what did you expect pvp to be like? a mini game well everyone plays for funizes? no, pvp like pve, has to have a grind and a reason to grind for the BiS gear. without this, pvp would be useless as no one wants to waste time doing something with no impact on your character

    answers all in red. pvp in this game is good...not great but good. it is amazing how balance pvp is now.

    yes pvp atm balanced, especially in the 30/40 bracket. pvp isnt for everyone, just like binding coil of bahamut isnt for everyone.
    (2)
    Last edited by astrobearthe2nd; 02-16-2014 at 02:41 PM.

  2. #2
    Player
    Ninix's Avatar
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    Aug 2013
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    Character
    Talim Amariyo
    World
    Balmung
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    Arcanist Lv 60
    Quote Originally Posted by astrobearthe2nd View Post
    pvp in this game is good
    (8)

  3. #3
    Player
    Imapooonu's Avatar
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    Oct 2013
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    Character
    Drain Bead
    World
    Mateus
    Main Class
    Marauder Lv 50
    Might as well just bump the op's threads together since the copy and paste is just oh so important.

    Couldn't even rewrite it after some people have made suggestions?


    oui
    (0)

  4. #4
    Player
    astrobearthe2nd's Avatar
    Join Date
    Nov 2013
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    Character
    Iwannabe Amoogle
    World
    Gilgamesh
    Main Class
    Pugilist Lv 26
    Quote Originally Posted by Ninix View Post
    i don't why but this picture had me laughing 5 minutes straight.take my like.
    (0)

  5. #5
    Player
    MomoOG's Avatar
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    Aug 2013
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    Character
    Vicas Windwalker
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Small group arena pvp is always a niche mode because the most hardcore organized groups who play it 24/7 dominate so hard they end up obliterating anyone who just want to have a few fun games here and there. If SE wants popular pvp they need objective based pvp with a minimum of 10 or so people per side.
    (2)
    Last edited by MomoOG; 02-17-2014 at 05:06 AM.