It's like you didn't even read my post.If you can't take the heat, stay out of the kitchen. PvP just isn't for you.
When you have two parties that actually know how to play the PvP, you end up with interesting matches that are relatively long. You just need to learn how to play a DRG in PvP and you will see that it is actually pretty fun.
Also, there is a PvP forum fyi

I did, I'm just dismissing it because all of those things are important aspects of PvP that actual PvP players know how to handle. However, I'll bit.
- Weapon throw is not a "Band-aid fix" it was a conscious addition by SE as a counter to sprinting. Sprinting is a legitimate tactic for casters to escape from attackers.
-If attacking wasn't enough to interrupt casting, Sleep and SMN in general would be 100x more powerful in PvP than they already are.
-If you use PvP gear and the morale system, you will see a big increase in your survivability in PvP and longer matches as a result.
-Finally, there's a PvP action that waives the positional requirements on attacks for some time.
These are all things you would know and understand if you took the time and effort to learn how PvP is played. What, do you want everyone to just stand still and throw attacks at each other?
Not really commenting on the other issues, but really - you honestly prefer being able to just mindlessly whack at players and interrupt, rather than having to plan and time one's usage of interrupt abilities? One is fire and forget; the other requires the tactical implementation of strategy. I enjoy PvP in other MMOs, but this part of XIV's PvP really does set it apart... and not in a good way.
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