In it's current state I believe that PvP is far more frustrating and bogged down by poor design choices than it is fun. More often than not I feel like I'm battling with the terrible clunky mechanics than I am the other players.

I've played as every role possible and I found absolutely none of them enjoyable. I feel that some major changes need to be made to PvP in order for it to feel better.

Some changes I'd make:

- Remove sprint from PvP
Chasing a sprinting target as melee is annoying and not even remotely fun in any sense of the word. I know about weapon throw but that's purely a band-aid fix that wouldn't even be necessary if sprint wasn't allowed in PvP.

- Casting isn't interrupted simply by being attacked
This change would make it so that interrupts and other CC has to be used intelligently and decisively rather than currently where you can mindlessly lock down a caster simply by running a train on them

- Overall reduction of damage and/or increased health pools
People can die way too quickly in the average match before things can even get interesting.

- Removal of positional requirements on attacks
Currently playing a class without positional requirements is far beyond frustrating. With how mobile PvP is in its current state coupled with how inconsistent latency is it's a nightmare trying to reliably fulfill positional requirements on attacks.

All of the above in tandem with the painfully long queues and the ridiculous grind to rank 30 is enough to nearly put me off the PvP in this game for good. I feel like this game needs to take some notes from WoW on how to do PvP right as in it's current state it's not worth playing, in my opinion. I'd avoid it at all costs if I had known what I was getting into from the beginning but now that I've started I feel forced to complete the grind to rank 30.